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Level Up: Advanced 5th Edition (A5E)
Druid/Berserker Multiclass Build
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<blockquote data-quote="Anselm" data-source="post: 8500370" data-attributes="member: 6978363"><p>Added this above</p><p></p><p></p><p></p><p>As an additional piece I think there's a number of viable ways to build this out and the one I exemplified in the table in the op is probably fine if you're looking to utilize Untamed but not focus on it.</p><p></p><p>Here's some quick thoughts about the possible combinations without doing the whole exercise above. They all assume going 3/3 first and taking Untamed on the next level up. </p><ul> <li data-xf-list-type="ul">Druid 17/Berserker 3 (above) - maximizes spellcasting potential. Druid eventually gets 9th level spells but also has some melee utility.</li> <li data-xf-list-type="ul">Druid 3/Berserker 5, max druid after that - additional melee potential at lower levels but sacrifices end game 9th level spells. Wild shape options is max possible with the multiclass, you get all the way of to tyrannize which gives the dire wild shapes but max rage hp is capped at 25 and number of rages per LR is only 3 - both pretty low. </li> <li data-xf-list-type="ul">Druid 5/Berserker 3 -> Berserker 5 -> alternate levels to even split, D11/B9, or D9/B11 - I think this maximizes the melee potential of Untamed. Living Stampede and Wild Rioter are both good here too but this really gets the most out of the wild shape and rage combo with CR3, 7 options for wild shape, max rage hp bonus between 45-55 that takes advantage of the doubling a d8 x CR, maximizes damage potential from natural weapons with Berserker expanded crit range/Furious Critical/maneuvers/Ferocity/Natures Wrath. </li> <li data-xf-list-type="ul">Druid 5/Berserker 15 with same progression as above - really goes heavy into melee while still allowing for the access to Living Stampede and Wild Rioter if desired. High max rage hp, rage bonuses, some spell casting but fairly limited. This seems more like a berserker utility build.</li> <li data-xf-list-type="ul">Druid 3/Berserker 17 - Seems like the same kind of problems here as druid 17. you get a bit of utility Berserkers normally don't have access to especially in early levels. However, the limit of CR 1 creatures here seems like it would get really hard to justify using wild shape in combat in 3rd tier and beyond. This may even start dropping off at the end of tier 2. The benefit here however is that you don't really miss out on any berserker features except the capstone. Near max rages (just not unlimited), near max rage HP, 5th degree maneuvers. However, if the game goes that long I'd imagine just being disappointed that you didn't go straight berserker. There's no option for retraining class levels (just archetype as far as I can see) so you'd be stuck with that without DM intervention.</li> </ul></blockquote><p></p>
[QUOTE="Anselm, post: 8500370, member: 6978363"] Added this above As an additional piece I think there's a number of viable ways to build this out and the one I exemplified in the table in the op is probably fine if you're looking to utilize Untamed but not focus on it. Here's some quick thoughts about the possible combinations without doing the whole exercise above. They all assume going 3/3 first and taking Untamed on the next level up. [LIST] [*]Druid 17/Berserker 3 (above) - maximizes spellcasting potential. Druid eventually gets 9th level spells but also has some melee utility. [*]Druid 3/Berserker 5, max druid after that - additional melee potential at lower levels but sacrifices end game 9th level spells. Wild shape options is max possible with the multiclass, you get all the way of to tyrannize which gives the dire wild shapes but max rage hp is capped at 25 and number of rages per LR is only 3 - both pretty low. [*]Druid 5/Berserker 3 -> Berserker 5 -> alternate levels to even split, D11/B9, or D9/B11 - I think this maximizes the melee potential of Untamed. Living Stampede and Wild Rioter are both good here too but this really gets the most out of the wild shape and rage combo with CR3, 7 options for wild shape, max rage hp bonus between 45-55 that takes advantage of the doubling a d8 x CR, maximizes damage potential from natural weapons with Berserker expanded crit range/Furious Critical/maneuvers/Ferocity/Natures Wrath. [*]Druid 5/Berserker 15 with same progression as above - really goes heavy into melee while still allowing for the access to Living Stampede and Wild Rioter if desired. High max rage hp, rage bonuses, some spell casting but fairly limited. This seems more like a berserker utility build. [*]Druid 3/Berserker 17 - Seems like the same kind of problems here as druid 17. you get a bit of utility Berserkers normally don't have access to especially in early levels. However, the limit of CR 1 creatures here seems like it would get really hard to justify using wild shape in combat in 3rd tier and beyond. This may even start dropping off at the end of tier 2. The benefit here however is that you don't really miss out on any berserker features except the capstone. Near max rages (just not unlimited), near max rage HP, 5th degree maneuvers. However, if the game goes that long I'd imagine just being disappointed that you didn't go straight berserker. There's no option for retraining class levels (just archetype as far as I can see) so you'd be stuck with that without DM intervention. [/LIST] [/QUOTE]
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