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Druid, Ranger & Barbarian: What distinguishes the magic of the Primal classes?
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<blockquote data-quote="Minigiant" data-source="post: 9101437" data-attributes="member: 63508"><p>Read the Drake Warden origin table.</p><p></p><ol> <li data-xf-list-type="ol">Study of dragon scales.</li> <li data-xf-list-type="ol">Study of dragon lore</li> <li data-xf-list-type="ol">A dragon gave you magic</li> <li data-xf-list-type="ol">You drank dragon blood</li> <li data-xf-list-type="ol">A magic dragon stone</li> <li data-xf-list-type="ol">A crazy dream</li> </ol><p></p><p>Fey and Nature are tied. The point is they are not the same. That's the whole point of [USER=7042495]@Rocker26a[/USER] 's thread.</p><p></p><p>To figure out how rangers, barbarians, and druids's magic is different magically.</p><p></p><p>Rangers can have magic powered by Fey and Dragon lore. Druids do not.</p><p> </p><p>A feypact Warlock doesn't cast druidic magic or primal magic right. It's Arcane magic. Because in D&D, <strong>fey magic is arcane magic</strong>. Nature themed arcane magic.</p><p>And draconic magic is arcane as well.</p><p>And in 1e, rangers had straight up wizard spells. And in 2e and 3e, rangers have some spells that they only shared with the arcane classes.</p><p></p><p>This is why lorewise, Rangers having Spells Known made most sense. Because Rangers are travellers. They picked up spells from their travels. Some from their master. Some from a friendly fey. Some from an allied dragon. Some from their party Wizard. The problem was that the Spells Known was too low and WOTC printed <strong>0</strong> new ranger only spells.</p><p></p><p></p><p>Aragorn learn his craft due to his special heritage and was better at it due t his blood.</p><p></p><p>Dar. A warrior who can communicate with and see through the eyes on animals isn't a ranger.</p><p>Same with Jon Snow and Aquaman.</p><p></p><p>If rangers are just mini-druids, why don't they just get every low level druid spell? And why do rangers routinely across every edition with spellcasting rangers have some unnatural or civilized magic?</p><p></p><p>Arcane magic has at least 3 paths into it.</p><p>Divine has at least 2.</p><p>But Primal only has the Druidic path?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9101437, member: 63508"] Read the Drake Warden origin table. [LIST=1] [*]Study of dragon scales. [*]Study of dragon lore [*]A dragon gave you magic [*]You drank dragon blood [*]A magic dragon stone [*]A crazy dream [/LIST] Fey and Nature are tied. The point is they are not the same. That's the whole point of [USER=7042495]@Rocker26a[/USER] 's thread. To figure out how rangers, barbarians, and druids's magic is different magically. Rangers can have magic powered by Fey and Dragon lore. Druids do not. A feypact Warlock doesn't cast druidic magic or primal magic right. It's Arcane magic. Because in D&D, [B]fey magic is arcane magic[/B]. Nature themed arcane magic. And draconic magic is arcane as well. And in 1e, rangers had straight up wizard spells. And in 2e and 3e, rangers have some spells that they only shared with the arcane classes. This is why lorewise, Rangers having Spells Known made most sense. Because Rangers are travellers. They picked up spells from their travels. Some from their master. Some from a friendly fey. Some from an allied dragon. Some from their party Wizard. The problem was that the Spells Known was too low and WOTC printed [B]0[/B] new ranger only spells. Aragorn learn his craft due to his special heritage and was better at it due t his blood. Dar. A warrior who can communicate with and see through the eyes on animals isn't a ranger. Same with Jon Snow and Aquaman. If rangers are just mini-druids, why don't they just get every low level druid spell? And why do rangers routinely across every edition with spellcasting rangers have some unnatural or civilized magic? Arcane magic has at least 3 paths into it. Divine has at least 2. But Primal only has the Druidic path? [/QUOTE]
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Druid, Ranger & Barbarian: What distinguishes the magic of the Primal classes?
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