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Druid vs. Paladin - March Madness 2024 - Final Round!
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<blockquote data-quote="EzekielRaiden" data-source="post: 9306562" data-attributes="member: 6790260"><p>Oh, definitely. Wizard, particularly with some of its subclasses, is one of the objectively strongest classes in all of 5e, and both Sorcerer and Warlock live in its shadow. Fighter will always, always be one of the most popular classes, literally without regard to whether it feels awesome or terrible to play, because people will doggedly play it regardless of its design quality <em>because it is the class called 'Fighter</em>'. And Cleric, well, anyone who wants to explore religion is inherently pushed toward it, even as it moves further and further away from actually expressing any religious elements at all anymore. Rogue is really the only one plausibly getting left out, and that only because it's just not quite as iconic as the Fighter.</p><p></p><p>Part of the rise of popularity for Bard and Paladin specifically is, honestly, that they sucked pretty badly in 3.x, but have gotten much, much better in 5e. Pre-4e, Bards were dabblers in everything and that made them grossly incompetent at a lot of things. In 5e, they're much better than any dabbler but almost never as good as any specialist at <em>most</em> things--falling into "quite good but not amazing" territory, which is where they'd been <em>intended</em> to be in Third Edition. Paladin, meanwhile, is pretty basic but very good at what it does, and the combination of its features makes it produce impressive spike damage while also having useful utility.</p><p></p><p>Finally, of the classes you've listed, all fall into (at least) one of three camps:</p><p>(1) Fundamentally high-concept/built-in-narrative class, so there's something to sink one's teeth into</p><p>(2) Charisma-based, supporting a roleplay-and-narrative-heavy playstyle</p><p>(3) Flexible enough to adapt to what any given group needs</p><p></p><p>And, notably, of the ones that aren't Cha-based, Barbarian is the only one that isn't Wis-based--and Wisdom is the other ultra-important mental stat.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9306562, member: 6790260"] Oh, definitely. Wizard, particularly with some of its subclasses, is one of the objectively strongest classes in all of 5e, and both Sorcerer and Warlock live in its shadow. Fighter will always, always be one of the most popular classes, literally without regard to whether it feels awesome or terrible to play, because people will doggedly play it regardless of its design quality [I]because it is the class called 'Fighter[/I]'. And Cleric, well, anyone who wants to explore religion is inherently pushed toward it, even as it moves further and further away from actually expressing any religious elements at all anymore. Rogue is really the only one plausibly getting left out, and that only because it's just not quite as iconic as the Fighter. Part of the rise of popularity for Bard and Paladin specifically is, honestly, that they sucked pretty badly in 3.x, but have gotten much, much better in 5e. Pre-4e, Bards were dabblers in everything and that made them grossly incompetent at a lot of things. In 5e, they're much better than any dabbler but almost never as good as any specialist at [I]most[/I] things--falling into "quite good but not amazing" territory, which is where they'd been [I]intended[/I] to be in Third Edition. Paladin, meanwhile, is pretty basic but very good at what it does, and the combination of its features makes it produce impressive spike damage while also having useful utility. Finally, of the classes you've listed, all fall into (at least) one of three camps: (1) Fundamentally high-concept/built-in-narrative class, so there's something to sink one's teeth into (2) Charisma-based, supporting a roleplay-and-narrative-heavy playstyle (3) Flexible enough to adapt to what any given group needs And, notably, of the ones that aren't Cha-based, Barbarian is the only one that isn't Wis-based--and Wisdom is the other ultra-important mental stat. [/QUOTE]
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