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Druid WILD SHAPE !
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<blockquote data-quote="Klaus" data-source="post: 6496651" data-attributes="member: 607"><p>Spending two uses of Wild Shape in a fight against a single CR-appropriate creature *is* a resource expenditutre. The equivalent would be the Fighter spending all of his Superiority Dice and his Action Surge in a single fight.</p><p></p><p>At 6th level the druid can turn into an AC 12, 42 hp, +7/+7 (9/12), Str 20 polar bear. At the same level, the Fighter is AC 20, 47 hp, +8/+8 (9/9), Str 20. A CR 5 Hill Giant hits the druid with a 4+, dealing an average of 36 hp per round (32, factoring in the misses). The same Hill Giant needs a 12+ to his the fighter, dealing an adjusted 16 hp per round. That means the Fighter's hp are effectively doubled.</p><p></p><p>At 18th level, the druid can turn into an AC 13, 95 hp, +9 (24), Str 22 triceratops. At the same level, the Fighter (let's keep him without outside magic) is AC 20, 185 hp, +11/+11/+11 (9/9/9), Str 20/Con 20. A CR 15 Iron Golem needs 2+ to hit the druid, dealing an adjusted 40 hp per round. It needs a 7+ to hit the fighter, dealing an adjusted 28 hp per round.</p></blockquote><p></p>
[QUOTE="Klaus, post: 6496651, member: 607"] Spending two uses of Wild Shape in a fight against a single CR-appropriate creature *is* a resource expenditutre. The equivalent would be the Fighter spending all of his Superiority Dice and his Action Surge in a single fight. At 6th level the druid can turn into an AC 12, 42 hp, +7/+7 (9/12), Str 20 polar bear. At the same level, the Fighter is AC 20, 47 hp, +8/+8 (9/9), Str 20. A CR 5 Hill Giant hits the druid with a 4+, dealing an average of 36 hp per round (32, factoring in the misses). The same Hill Giant needs a 12+ to his the fighter, dealing an adjusted 16 hp per round. That means the Fighter's hp are effectively doubled. At 18th level, the druid can turn into an AC 13, 95 hp, +9 (24), Str 22 triceratops. At the same level, the Fighter (let's keep him without outside magic) is AC 20, 185 hp, +11/+11/+11 (9/9/9), Str 20/Con 20. A CR 15 Iron Golem needs 2+ to hit the druid, dealing an adjusted 40 hp per round. It needs a 7+ to hit the fighter, dealing an adjusted 28 hp per round. [/QUOTE]
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