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DT's Old School Campaign- (Chapter 4: The Guild and The Girl)
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<blockquote data-quote="Deuce Traveler" data-source="post: 4632769" data-attributes="member: 34958"><p>At first Bear seemed disgruntled that Hilmdyn and Edvan were so reluctant. But, the Captain's face became pale as Rovan cast his 'spell', then looked even paler after Lola's pronouncement. He took a draught from a flask in his breast pocket, then had the party come to his cabin where he poured a glass of weak brandy for each. </p><p></p><p><span style="color: lightgreen">"Here! Take a sip, for you will need it for the tale I am about to weave. You did not know Max as I did, and let me say there were fewer mercenaries who lived such a successful life. He worked for Tretchner, as I mentioned before, doing all manners of tasks along the waters. He would always pay up front, and always the coin was too good to pass upon. We never asked questions when his work seemed the bloodier, for you could tell his business would be such as he would seem grimmer and less talkative. One day he came to us with several sacks of silver, the amount of which was five times as much as he had ever offered us before. Yet he would not offer us the final destination of our voyage, only saying that we would be going further south. I considered telling him no, but the crew eyed the silver greedily, and I myself was drawn hungrily. Funny... for a minute he seemed pleased with my hesitation, as if hoping his quest would be aborted before it could start. Yet for silver we sailed, east through Caravan Crossing, north into the Estuary of Roglaroon and into the choppy waters of the Roglaroon's Mouth. The east along the coast and south past the Longship Havens. South once more, to the Bay of Dolphins where few of us had ever been. South again, past Halkmean with its ancient, fallen elven spires and where ol' Tom had once claimed to visit but otherwise none of the rest of us had ever seen. The air grew warmer as we travelled and the strange sights and smells began to lose their charm as we began to wonder if we'd fall off the edge of the world. Yet Max was always sleepless and willful, always giving the same directions to the man at the wheel, 'South, south, south!'. Ever south until the coast grew thick with trees and swampy inlets infested with great, green lizards with long snouts filled with small teeth and lolling in the sun. At one point we saw an odd village made from mud huts, yet seemingly empty of people. It was here that Max told us to stop and requested a skiff so he could go to land. He got his desire, brought a box and entered the village. He came back with wet blade, stained box, and his own burned and cut skin. We offered to tend to his wounds, but he brushed us aside, only pausing to tell the ship's pilot 'Now North', before disappearing into his quarters and barring the door. So we gladly began our trek back, but the good fortune we had on our initial voyage reversed itself. A bad storm came and ripped our sails to shreds, slowing us. Our water went bad and half the crew became sick, though ol' Tom died and was buried at sea near, Halkmean, the ruined city he talked of so much. A fire broke out as a lantern collapsed unto the deck for seemingly no reason, which became such a threat that Max finally came out of his quarters to help. We spent all of the silver on repairs at various villages just to keep ourselves sea-worthy and for nourishment to sustain the crew. We all began to wonder if we were cursed, and the whispers got to Max also and loosened his tongue one night as Slug and I were at the wheel and trying to get our bearing by the stars."</span></p><p><span style="color: lightgreen"></span></p><p><span style="color: lightgreen">"'Betrayal of your sword-mates is a poor thing' he had said, followed by a moment of awkward silence and his tale. In his youth he had been an adventurer together with Tretchner and a lady corsair named Krika. They had a successful run as privateers and had made a certain amount of wealth when Tretchner decided that they should retire and run their illicit operations in the City-State. Krika disagreed, feeling that Tretchner was trying to command them rather than have an equal partnership. So she gathered her share of the wealth in small gems and slipped away one night. Tretchner was furious, seeing the action as a theft and did not forget the slight. Max himself did not have an opinion, but stuck by his sorcerer friend because of the promise of comfort and easier wealth. Well it seems that Tretchner never did forget the imagined slight, and when he finally tracked Krika down he sent Max to take care of her, find what was left of the gems, and return proof of her demise. Max didn't find the gems, but he did bring back proof. What kind I do not know, but it is in that package I am sure. Max then cried out a wail and tore at his garments. It was obvious the man was drunk. He talked of Krika cursing him, of not allowing him rest, of whispering to him of night... sometimes laughing and reminding him of forgotten moments when they stood side by side, other times he said that she wept and swore at him for his deed. We wondered what effect sleeping near that package was doing to his mind, but none of us wanted to touch that thing. His outbursts were heard by the crew and I feared that they might see him as the source of their misfortune and toss him into the waters in order to placate Kikra's spirit. Action was plotted as we got nearer to the city, though Max's skill with a sword likely frightened them out of acting sooner. Before despair forced the men into action, Max died. He was found like this by the second mate after several crew members heard strangled screams coming from his room. Soon after we landed here. And now you know the tale, and confirm are fears for your young wizard agrees that the package is cursed. None of us will touch that package, least of all me. And now we have a cursed ship for as long as it remains. I'll be lucky if the crew remains if a solution is not found. I'll pay each of you four gold coins to move that evil thing off my ship, and the last bottle of my brandy. You will also have my gratitude and that of my crew... one we would be willing to repay in way of voyage once should you need it. And know that Tretchner will likely pay well for the package, as he used to pay Max well for his bloody work. The sorcerer lives in an estate with three gargoyles over double doors on the northwestern side of the Plaza of Profuse Pleasures, near the entrance to the Park of Obscene Statues."</span></p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 4632769, member: 34958"] At first Bear seemed disgruntled that Hilmdyn and Edvan were so reluctant. But, the Captain's face became pale as Rovan cast his 'spell', then looked even paler after Lola's pronouncement. He took a draught from a flask in his breast pocket, then had the party come to his cabin where he poured a glass of weak brandy for each. [color=lightgreen]"Here! Take a sip, for you will need it for the tale I am about to weave. You did not know Max as I did, and let me say there were fewer mercenaries who lived such a successful life. He worked for Tretchner, as I mentioned before, doing all manners of tasks along the waters. He would always pay up front, and always the coin was too good to pass upon. We never asked questions when his work seemed the bloodier, for you could tell his business would be such as he would seem grimmer and less talkative. One day he came to us with several sacks of silver, the amount of which was five times as much as he had ever offered us before. Yet he would not offer us the final destination of our voyage, only saying that we would be going further south. I considered telling him no, but the crew eyed the silver greedily, and I myself was drawn hungrily. Funny... for a minute he seemed pleased with my hesitation, as if hoping his quest would be aborted before it could start. Yet for silver we sailed, east through Caravan Crossing, north into the Estuary of Roglaroon and into the choppy waters of the Roglaroon's Mouth. The east along the coast and south past the Longship Havens. South once more, to the Bay of Dolphins where few of us had ever been. South again, past Halkmean with its ancient, fallen elven spires and where ol' Tom had once claimed to visit but otherwise none of the rest of us had ever seen. The air grew warmer as we travelled and the strange sights and smells began to lose their charm as we began to wonder if we'd fall off the edge of the world. Yet Max was always sleepless and willful, always giving the same directions to the man at the wheel, 'South, south, south!'. Ever south until the coast grew thick with trees and swampy inlets infested with great, green lizards with long snouts filled with small teeth and lolling in the sun. At one point we saw an odd village made from mud huts, yet seemingly empty of people. It was here that Max told us to stop and requested a skiff so he could go to land. He got his desire, brought a box and entered the village. He came back with wet blade, stained box, and his own burned and cut skin. We offered to tend to his wounds, but he brushed us aside, only pausing to tell the ship's pilot 'Now North', before disappearing into his quarters and barring the door. So we gladly began our trek back, but the good fortune we had on our initial voyage reversed itself. A bad storm came and ripped our sails to shreds, slowing us. Our water went bad and half the crew became sick, though ol' Tom died and was buried at sea near, Halkmean, the ruined city he talked of so much. A fire broke out as a lantern collapsed unto the deck for seemingly no reason, which became such a threat that Max finally came out of his quarters to help. We spent all of the silver on repairs at various villages just to keep ourselves sea-worthy and for nourishment to sustain the crew. We all began to wonder if we were cursed, and the whispers got to Max also and loosened his tongue one night as Slug and I were at the wheel and trying to get our bearing by the stars." "'Betrayal of your sword-mates is a poor thing' he had said, followed by a moment of awkward silence and his tale. In his youth he had been an adventurer together with Tretchner and a lady corsair named Krika. They had a successful run as privateers and had made a certain amount of wealth when Tretchner decided that they should retire and run their illicit operations in the City-State. Krika disagreed, feeling that Tretchner was trying to command them rather than have an equal partnership. So she gathered her share of the wealth in small gems and slipped away one night. Tretchner was furious, seeing the action as a theft and did not forget the slight. Max himself did not have an opinion, but stuck by his sorcerer friend because of the promise of comfort and easier wealth. Well it seems that Tretchner never did forget the imagined slight, and when he finally tracked Krika down he sent Max to take care of her, find what was left of the gems, and return proof of her demise. Max didn't find the gems, but he did bring back proof. What kind I do not know, but it is in that package I am sure. Max then cried out a wail and tore at his garments. It was obvious the man was drunk. He talked of Krika cursing him, of not allowing him rest, of whispering to him of night... sometimes laughing and reminding him of forgotten moments when they stood side by side, other times he said that she wept and swore at him for his deed. We wondered what effect sleeping near that package was doing to his mind, but none of us wanted to touch that thing. His outbursts were heard by the crew and I feared that they might see him as the source of their misfortune and toss him into the waters in order to placate Kikra's spirit. Action was plotted as we got nearer to the city, though Max's skill with a sword likely frightened them out of acting sooner. Before despair forced the men into action, Max died. He was found like this by the second mate after several crew members heard strangled screams coming from his room. Soon after we landed here. And now you know the tale, and confirm are fears for your young wizard agrees that the package is cursed. None of us will touch that package, least of all me. And now we have a cursed ship for as long as it remains. I'll be lucky if the crew remains if a solution is not found. I'll pay each of you four gold coins to move that evil thing off my ship, and the last bottle of my brandy. You will also have my gratitude and that of my crew... one we would be willing to repay in way of voyage once should you need it. And know that Tretchner will likely pay well for the package, as he used to pay Max well for his bloody work. The sorcerer lives in an estate with three gargoyles over double doors on the northwestern side of the Plaza of Profuse Pleasures, near the entrance to the Park of Obscene Statues."[/color] [/QUOTE]
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