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Dual-classing house rules?
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<blockquote data-quote="ezo" data-source="post: 9266438" data-attributes="member: 7037866"><p>Dual-classing in AD&D was you start in one class, then become another--returning to level 1 in all but hit points). You can <em>never</em> progress further in your original class.</p><p>Once your new class's level <em>exceeds</em> your first, you NOW gain additional HD and hp according to the new class.</p><p>Furthermore, until your new class level exceeds the prior class's level, you cannot use your prior class's features without being penalized in your experience gained.</p><p></p><p>There was a bit more to it, but those were the highlights.</p><p></p><p>Example:</p><p>You play a fighter, reaching 5th level (extra attack, baby!!). You then dual-class to Rogue, becoming a 1st-level rogue in all respects, however you keep your 5d10 HD and your hit points.</p><p></p><p>Now, until you reach 6th-level rogue (exceeding 5th level in fighter), you do NOT gain additional HD or hit points from your rogue levels. But you gain everything else the rogue class offers.</p><p></p><p>If during an adventure, you resort to a fighter-granted feature, such as action surge, you gain NO experience for that encounter, and only half for the adventure (or session, which was more commonly enforced).</p><p></p><p>When you reach 6th level rogue, you gain the d8 HD and roll for additional hit points. You can now freely mix fighter and rogue features without penalty.</p><p></p><p>However, you can never advance your fighter class. You are forever a 5th level fighter.</p><p></p><p>What you have is a variation on multiclassing from 5E, really. FWIW, when I first started 5E our DM did a "dual-class" variant like yours, but it was really just multiclassing.</p><p></p><p></p><p></p><p><strong>What we did was this:</strong></p><p></p><p>You have your Character Level, determined by your XP. Your character level determines your proficiency bonus and you gain ASIs at 4th, 8th, 12th, etc. levels.</p><p></p><p>You choose two classes: for example fighter/rogue. You divide your experience evenly between BOTH classes, And gain features for both classes at their divided xp level. Spell slots, spells known, etc. track for each class separately.</p><p></p><p>Choose which proficiencies you gain, for each category individually.</p><p>Your HD equals the lower of the two, if they differ, but you gain a +1 bonus to the roll when determining hp.</p><p></p><p>You want to play a Fighter/Rogue:</p><p>You choose Armor and Weapons from Fighter, but Tools, Saving Throws, and Skills from Rogue.</p><p>Your HD are d8, but when you roll you get to roll d8+1 for each level. When you rest, you roll just the d8 to recover hp.</p><p></p><p>Let's say you are 8th Character Level (with 34,000 xp). Divided in half, you have 17,000 xp for each class, making you 6th-level in each. You gain all class features for both classes up to 6th level except ASIs (which are determined by character level). The "bonus" ASI's fighters and rogues get are gained by the class, however.</p><p>Your hit points would be determined by rolling 6d8+6, plus any Con bonus.</p><p></p><p>Now, all this creates very powerful PCs, simply due to the synergy between classes that can exist. It might seem a bit confusing, but it really wasn't hard to track.</p><p></p><p><strong>Another Option:</strong></p><p></p><p>We've explored is taking a second class as your subclass. Instead of choosing your subclass at the appropriate level, you gain the features of a level in a different class.</p><p></p><p>For example:</p><p></p><p>A Cleric takes Fighter as their subclass. At 1st-level, the PC gains a fighting style and second wind due to choosing Fighter as the subclass. This means the PC doesn't have a "domain spell list" or additional features for channel divinity.</p><p></p><p>When the Cleric reaches 6th (their tier 2 feature), the gain the features for Fighter 2nd-level, which is action surge.</p><p></p><p>And so on...</p></blockquote><p></p>
[QUOTE="ezo, post: 9266438, member: 7037866"] Dual-classing in AD&D was you start in one class, then become another--returning to level 1 in all but hit points). You can [I]never[/I] progress further in your original class. Once your new class's level [I]exceeds[/I] your first, you NOW gain additional HD and hp according to the new class. Furthermore, until your new class level exceeds the prior class's level, you cannot use your prior class's features without being penalized in your experience gained. There was a bit more to it, but those were the highlights. Example: You play a fighter, reaching 5th level (extra attack, baby!!). You then dual-class to Rogue, becoming a 1st-level rogue in all respects, however you keep your 5d10 HD and your hit points. Now, until you reach 6th-level rogue (exceeding 5th level in fighter), you do NOT gain additional HD or hit points from your rogue levels. But you gain everything else the rogue class offers. If during an adventure, you resort to a fighter-granted feature, such as action surge, you gain NO experience for that encounter, and only half for the adventure (or session, which was more commonly enforced). When you reach 6th level rogue, you gain the d8 HD and roll for additional hit points. You can now freely mix fighter and rogue features without penalty. However, you can never advance your fighter class. You are forever a 5th level fighter. What you have is a variation on multiclassing from 5E, really. FWIW, when I first started 5E our DM did a "dual-class" variant like yours, but it was really just multiclassing. [B]What we did was this:[/B] You have your Character Level, determined by your XP. Your character level determines your proficiency bonus and you gain ASIs at 4th, 8th, 12th, etc. levels. You choose two classes: for example fighter/rogue. You divide your experience evenly between BOTH classes, And gain features for both classes at their divided xp level. Spell slots, spells known, etc. track for each class separately. Choose which proficiencies you gain, for each category individually. Your HD equals the lower of the two, if they differ, but you gain a +1 bonus to the roll when determining hp. You want to play a Fighter/Rogue: You choose Armor and Weapons from Fighter, but Tools, Saving Throws, and Skills from Rogue. Your HD are d8, but when you roll you get to roll d8+1 for each level. When you rest, you roll just the d8 to recover hp. Let's say you are 8th Character Level (with 34,000 xp). Divided in half, you have 17,000 xp for each class, making you 6th-level in each. You gain all class features for both classes up to 6th level except ASIs (which are determined by character level). The "bonus" ASI's fighters and rogues get are gained by the class, however. Your hit points would be determined by rolling 6d8+6, plus any Con bonus. Now, all this creates very powerful PCs, simply due to the synergy between classes that can exist. It might seem a bit confusing, but it really wasn't hard to track. [B]Another Option:[/B] We've explored is taking a second class as your subclass. Instead of choosing your subclass at the appropriate level, you gain the features of a level in a different class. For example: A Cleric takes Fighter as their subclass. At 1st-level, the PC gains a fighting style and second wind due to choosing Fighter as the subclass. This means the PC doesn't have a "domain spell list" or additional features for channel divinity. When the Cleric reaches 6th (their tier 2 feature), the gain the features for Fighter 2nd-level, which is action surge. And so on... [/QUOTE]
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