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Dual-classing house rules?
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<blockquote data-quote="Fanaelialae" data-source="post: 9266757" data-attributes="member: 53980"><p>I use a system based on 2e multi classing (which I refer to as hybrid classing). It delays the acquisition of higher level abilities in exchange for broader versatility. I actually offer a lot more in terms of options, but that would be a REALLY long post.</p><p></p><p>It has seen limited play testing, during which it more or less worked but (surprisingly) felt a bit underpowered. I've since added an additional HD when an Ability Point is gained, so maybe that will help.</p><p></p><p>Since it's based on XP, this obviously won't work for groups that prefer something like milestone progression, but my players (for some confounding reason) are vehemently against milestones, so I don't have that issue.</p><p></p><p>Hybrid classing must be chosen at creation, and cannot be combined with multiclassing.</p><p></p><ul> <li data-xf-list-type="ul">Each level, gain one HD of your choice from your classes.</li> <li data-xf-list-type="ul">Gain all weapon, armor, and tool proficiencies from both classes, as well as languages.</li> <li data-xf-list-type="ul">Choose one common save (Dex, Con, or Wis) and one uncommon save (Str, Int, or Cha) from among your classes.</li> <li data-xf-list-type="ul">You gain the higher number of starting skills from your classes, and can choose any skills from your class skill lists.</li> <li data-xf-list-type="ul">If you would gain more than one ability score improvement at a given level, you only gain one.</li> <li data-xf-list-type="ul">If more than one class grants spellcasting progression, you don't gain spell slots for both classes, however, you do gain a few additional spell slots (see below).</li> </ul><p>[ATTACH=full]346258[/ATTACH]</p><p></p><p>[ATTACH=full]346259[/ATTACH]</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9266757, member: 53980"] I use a system based on 2e multi classing (which I refer to as hybrid classing). It delays the acquisition of higher level abilities in exchange for broader versatility. I actually offer a lot more in terms of options, but that would be a REALLY long post. It has seen limited play testing, during which it more or less worked but (surprisingly) felt a bit underpowered. I've since added an additional HD when an Ability Point is gained, so maybe that will help. Since it's based on XP, this obviously won't work for groups that prefer something like milestone progression, but my players (for some confounding reason) are vehemently against milestones, so I don't have that issue. Hybrid classing must be chosen at creation, and cannot be combined with multiclassing. [LIST] [*]Each level, gain one HD of your choice from your classes. [*]Gain all weapon, armor, and tool proficiencies from both classes, as well as languages. [*]Choose one common save (Dex, Con, or Wis) and one uncommon save (Str, Int, or Cha) from among your classes. [*]You gain the higher number of starting skills from your classes, and can choose any skills from your class skill lists. [*]If you would gain more than one ability score improvement at a given level, you only gain one. [*]If more than one class grants spellcasting progression, you don't gain spell slots for both classes, however, you do gain a few additional spell slots (see below). [/LIST] [ATTACH type="full"]346258[/ATTACH] [ATTACH type="full"]346259[/ATTACH] [/QUOTE]
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