Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dual hand crossbows, poison and hex warlock
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Caliburn101" data-source="post: 7197890" data-attributes="member: 6802178"><p>Reloading a crossbow requires a free hand, even as part of an attack action, unless the crossbow is self-reloading.</p><p></p><p>GM's who hogtie themselves to rules which are written in the context of common sense and verisimilitude but which 'gamers' use to force advantageous change in the game to 'max dps' or whatever are missing the point entirely.</p><p></p><p>Nowhere does it explicitly say the arrows to be used in a bow attack have to be readily accessible. As per RAW they could be tied up at the bottom of your rucksack, but they are there and the reload is as part of your attack, so you cross them off your character sheet and roll d20. You don't need a quiver either as per RAW - but we all know in a mobile fight you need this for firing more than a handful of shots because, you know, an IQ over 60 and COMMON SENSE...</p><p></p><p>If a player in my game fires two pistol crossbows in the first round that's fine, because they get a free object interaction for the holstering of a crossbow whilst the other is loaded. They cannot have both hands full all the time and reload as part of the attack every round, it cannot be done without a third arm, a spring loaded clip or a modified mage hand effect that follows them around.</p><p></p><p>Anyone who argues against basic common sense for 'rule of cool' reasons needs to read Wheaton's Law, and any GM who let's themselves be overriden by such munchkin rules lawyer tactics needs to re-read the bit in the rules about the GM being final arbiter. That's a rule too, and one which is <strong><em>paramount</em></strong> in such situations.</p><p></p><p>A GM should always have a reasonable point before ruling, but that said, it's their call. </p><p></p><p>Duel wielding hand crossbows with the feat is a prime example of this interplay, and the idea that someone can argue that the impossible is possible simply because the RAW doesn't disallow it (even though the moment anyone tried it in reality it would make their argument fall apart) is being a smart ass and needs to hear the word "no" from their GM.</p><p></p><p>By all means put in self-reloading hand crossbows in your game if you want flurries of fast fired bolts from dual wielders, but stop pretending that normal hand crossbows have this ability and that the rules cover every possible eventuality and simulation of reality and that you cannot use your brain or simple logic to rule on issues where nothing is explicitly stated in detail when you find that the rules don't in fact do so...</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7197890, member: 6802178"] Reloading a crossbow requires a free hand, even as part of an attack action, unless the crossbow is self-reloading. GM's who hogtie themselves to rules which are written in the context of common sense and verisimilitude but which 'gamers' use to force advantageous change in the game to 'max dps' or whatever are missing the point entirely. Nowhere does it explicitly say the arrows to be used in a bow attack have to be readily accessible. As per RAW they could be tied up at the bottom of your rucksack, but they are there and the reload is as part of your attack, so you cross them off your character sheet and roll d20. You don't need a quiver either as per RAW - but we all know in a mobile fight you need this for firing more than a handful of shots because, you know, an IQ over 60 and COMMON SENSE... If a player in my game fires two pistol crossbows in the first round that's fine, because they get a free object interaction for the holstering of a crossbow whilst the other is loaded. They cannot have both hands full all the time and reload as part of the attack every round, it cannot be done without a third arm, a spring loaded clip or a modified mage hand effect that follows them around. Anyone who argues against basic common sense for 'rule of cool' reasons needs to read Wheaton's Law, and any GM who let's themselves be overriden by such munchkin rules lawyer tactics needs to re-read the bit in the rules about the GM being final arbiter. That's a rule too, and one which is [B][I]paramount[/I][/B] in such situations. A GM should always have a reasonable point before ruling, but that said, it's their call. Duel wielding hand crossbows with the feat is a prime example of this interplay, and the idea that someone can argue that the impossible is possible simply because the RAW doesn't disallow it (even though the moment anyone tried it in reality it would make their argument fall apart) is being a smart ass and needs to hear the word "no" from their GM. By all means put in self-reloading hand crossbows in your game if you want flurries of fast fired bolts from dual wielders, but stop pretending that normal hand crossbows have this ability and that the rules cover every possible eventuality and simulation of reality and that you cannot use your brain or simple logic to rule on issues where nothing is explicitly stated in detail when you find that the rules don't in fact do so... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dual hand crossbows, poison and hex warlock
Top