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Dual hand crossbows, poison and hex warlock
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<blockquote data-quote="Ilbranteloth" data-source="post: 7198428" data-attributes="member: 6778044"><p>Well, a hand crossbow doesn't need two hands to use, but it does to load. That's why the question keeps coming up. For whatever reason, folks seem to have difficulty with the idea (and the rule) that it takes two hands to load a hand crossbow, even though it only takes one hand to use it once loaded. </p><p></p><p>Plus, I don't really see where they differ from IRL in so many ways. The only debatable way it differs is the amount of time it takes to load one. And that's somewhat dependent on which edition you're using, because in general they have followed the same usability - once/round. When a round was 1 minute long there wasn't any issue at all. When a round is 6 seconds, then it might seem a bit fast. But I don't think it's a stretch to load a light crossbow with a stirrup in 6 seconds. It's only when you start adding additional attacks in a round that it goes beyond what is reasonable in real life. And that works for most people without a problem, and probably without even thinking about how fast that is for a crossbow.</p><p></p><p>From a game perspective, does it matter? No, since damage output will be similar to a bow or many other weapons. So then it's solely a question of what's important to you and your game. Because of my round-less combat system, it's not really an issue at all. It takes a certain number of segments to load each type, and you can potentially get better at that, but it's really not worth the trouble for most people.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7198428, member: 6778044"] Well, a hand crossbow doesn't need two hands to use, but it does to load. That's why the question keeps coming up. For whatever reason, folks seem to have difficulty with the idea (and the rule) that it takes two hands to load a hand crossbow, even though it only takes one hand to use it once loaded. Plus, I don't really see where they differ from IRL in so many ways. The only debatable way it differs is the amount of time it takes to load one. And that's somewhat dependent on which edition you're using, because in general they have followed the same usability - once/round. When a round was 1 minute long there wasn't any issue at all. When a round is 6 seconds, then it might seem a bit fast. But I don't think it's a stretch to load a light crossbow with a stirrup in 6 seconds. It's only when you start adding additional attacks in a round that it goes beyond what is reasonable in real life. And that works for most people without a problem, and probably without even thinking about how fast that is for a crossbow. From a game perspective, does it matter? No, since damage output will be similar to a bow or many other weapons. So then it's solely a question of what's important to you and your game. Because of my round-less combat system, it's not really an issue at all. It takes a certain number of segments to load each type, and you can potentially get better at that, but it's really not worth the trouble for most people. [/QUOTE]
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