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Dual Wielder vs. Polearm Master
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<blockquote data-quote="tglassy" data-source="post: 7423833" data-attributes="member: 6855204"><p>I have a Paladin I’ve created that is a Human Variant starting with the Dual Wielding Feat. He wields a Longsword and Battleaxe, and will likely have a Warhammer on him as well.</p><p></p><p>Taking Defense as a fighting style, he gets the Extra Attack of wielding two weapons, then also have the AC boost of a Shield (Defense fighting style and Dual Wielding). He wears heavy armor, and focuses on Str, so the only thing Dex gives is initiative, since at lvl 6 he’ll get a big boost to All saves. It basically makes Dex redundant. </p><p></p><p>So, taking into account various fighting styles, he’ll have better AC than someone with a two handed weapon plus two or three feats, and more attacks then someone with a sword and board. It also means more chances to get a Crit, and if he does get a Crit with his offhand, it would be an extra d8 instead of a d4, as with Polearm Master. Sure, I don’t add my Str to the damage of the third attack. Whatevs. That’s the only downside that I see with this. </p><p></p><p>And I have the pleasure of role playing my ax getting stuck in my enemy’s skull, letting go and stabbing the next guy with my sword, and then drawing my warhammer to smash the next skull in line, returning to my ax when the battle is over. </p><p></p><p>I think people get so focused on that one extra point of damage, the slightly better stats, that it winds up creating a thousand pole arm master sentinels with great weapon master. Everyone says Dual Wielder is crap, but I’ve never seen it that way. </p><p></p><p>And in a high magic campaign, having two magic d8 weapons can be beast. Just saying.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7423833, member: 6855204"] I have a Paladin I’ve created that is a Human Variant starting with the Dual Wielding Feat. He wields a Longsword and Battleaxe, and will likely have a Warhammer on him as well. Taking Defense as a fighting style, he gets the Extra Attack of wielding two weapons, then also have the AC boost of a Shield (Defense fighting style and Dual Wielding). He wears heavy armor, and focuses on Str, so the only thing Dex gives is initiative, since at lvl 6 he’ll get a big boost to All saves. It basically makes Dex redundant. So, taking into account various fighting styles, he’ll have better AC than someone with a two handed weapon plus two or three feats, and more attacks then someone with a sword and board. It also means more chances to get a Crit, and if he does get a Crit with his offhand, it would be an extra d8 instead of a d4, as with Polearm Master. Sure, I don’t add my Str to the damage of the third attack. Whatevs. That’s the only downside that I see with this. And I have the pleasure of role playing my ax getting stuck in my enemy’s skull, letting go and stabbing the next guy with my sword, and then drawing my warhammer to smash the next skull in line, returning to my ax when the battle is over. I think people get so focused on that one extra point of damage, the slightly better stats, that it winds up creating a thousand pole arm master sentinels with great weapon master. Everyone says Dual Wielder is crap, but I’ve never seen it that way. And in a high magic campaign, having two magic d8 weapons can be beast. Just saying. [/QUOTE]
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