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Dual Wielder vs. Polearm Master
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<blockquote data-quote="5ekyu" data-source="post: 7423886" data-attributes="member: 6919838"><p>i would observe that some of the listings are more preference than advantage.</p><p></p><p>One of the reason for going the "two attacks" route is for insurance if one misses. You get two shots. So, "frontloading" the damage into one is actually not a plus in that aspect - at best it is an equal to "spread damage over two attacks"" because if that first strike misses you lose out on a lot more. </p><p></p><p>Some of the other counters are more situational and campaign specific.</p><p></p><p>Dual wielding focuses on smaller, light weapons which means also in many cases they can be more easily concealed. There are a lot more cases where walking in with a glaive or pike (for the reach) will not be an easy thing to do whereas slipping in a couple daggers wont draw attention. Similarly, a Gm may very well impose penalties on glaives and other reach or heavy weapons in tight spaces under the disadvantage "Some aspect of the environment makes success less likely (assuming that aspect doesn’t already impose a penalty to the roll being made)." clause.</p><p></p><p>Obviously Some smaller races might be more invested or able to make use of the smaller weapons than the larger. "heavy" weapons making up most of the PAM list.</p><p></p><p>The only simple weapon on the PAM list is the quarterstaff which is an OK weapon for strength based characters.</p><p></p><p>All of this adds up to - DW has a lot going for it as a fighting method in terms of availability to more characters and use in more situations than PAM is.</p><p></p><p>I would see the advantages vs disadvantages as:</p><p>DW vs PAM</p><p>Both - has a BA attack (d4 for PAM, !H weapon up to d6-d8 for DW) with modifier for stat to hit and damage.</p><p>PAM - gains the option to expend reaction OA on enter reach option</p><p>DW - gains +1 AC</p><p></p><p>The "advantages" of higher damage on initial strike (due to weapon type) and reach 10' (due to weapon type) are actually advantages to having Martial weapons proficiency vs simple weapons proficiency and have nothing to do with the feat.</p><p></p><p>I think whether or not the +1 Ac for all cases when your weapons are out VS the additional opportunity to spend your reaction really boils down the difference in the feats and it will be highly circumstantial how often "enemy moves into reach" is a thing as significant as the +1 Ac vs most every attack made against you.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7423886, member: 6919838"] i would observe that some of the listings are more preference than advantage. One of the reason for going the "two attacks" route is for insurance if one misses. You get two shots. So, "frontloading" the damage into one is actually not a plus in that aspect - at best it is an equal to "spread damage over two attacks"" because if that first strike misses you lose out on a lot more. Some of the other counters are more situational and campaign specific. Dual wielding focuses on smaller, light weapons which means also in many cases they can be more easily concealed. There are a lot more cases where walking in with a glaive or pike (for the reach) will not be an easy thing to do whereas slipping in a couple daggers wont draw attention. Similarly, a Gm may very well impose penalties on glaives and other reach or heavy weapons in tight spaces under the disadvantage "Some aspect of the environment makes success less likely (assuming that aspect doesn’t already impose a penalty to the roll being made)." clause. Obviously Some smaller races might be more invested or able to make use of the smaller weapons than the larger. "heavy" weapons making up most of the PAM list. The only simple weapon on the PAM list is the quarterstaff which is an OK weapon for strength based characters. All of this adds up to - DW has a lot going for it as a fighting method in terms of availability to more characters and use in more situations than PAM is. I would see the advantages vs disadvantages as: DW vs PAM Both - has a BA attack (d4 for PAM, !H weapon up to d6-d8 for DW) with modifier for stat to hit and damage. PAM - gains the option to expend reaction OA on enter reach option DW - gains +1 AC The "advantages" of higher damage on initial strike (due to weapon type) and reach 10' (due to weapon type) are actually advantages to having Martial weapons proficiency vs simple weapons proficiency and have nothing to do with the feat. I think whether or not the +1 Ac for all cases when your weapons are out VS the additional opportunity to spend your reaction really boils down the difference in the feats and it will be highly circumstantial how often "enemy moves into reach" is a thing as significant as the +1 Ac vs most every attack made against you. [/QUOTE]
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