Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Duelist: A fighter Archetype by HerrZach77
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HerrZach77" data-source="post: 7213823" data-attributes="member: 6905418"><p>As a new player and aspiring DM I caught the creative bug from watching Critical Roll and Matt Colville's videos and had an idea come to me one night: Where was that romanticized fencer in the possible classes? Where was that Musketeer? I set to work on it and came up with, to my knowledge a class archetype I call the Duelist, stemming from the Fighter class. While reading, I ask only that you go easy on me as I am a new player (have just about 36 hours of play in about 12 sessions) and have NEVER DM'd, but I would appreciate any adjustments you might recommend. Without further ado, here is my setup for the Duelist: </p><p></p><p><strong>Base Class</strong>: Fighter</p><p><strong>Derivative</strong>: Duelist</p><p><strong>Description</strong>: <em>You’ve spent your time learning the forms and fashions of the best fencers and duelists in the world, but your time in practice always lacked something, something you couldn’t identify until your first match: danger. Duelists bring the adventurer’s sense of thrill-seeking and adrenaline-addiction together with the refined, technical expertise of fencing and dueling; they are often described as artful combatants and difficult opponents to face due to their practiced and, in some cases, perfected defenses, leaving few if any true openings for counterattack. They are masters of counterattacking.</em></p><p><strong>Hit Points</strong></p><p><strong>Hit Dice</strong>: 1D8 + 1 per fighter level</p><p><strong>Hit points</strong>: 8 + 1 + Constitution Modifier</p><p><strong>Hit Points at higher levels</strong>: 1D8 + 1 + Constitution Modifier</p><p> </p><p><strong>Proficiencies</strong></p><p><strong>Armor</strong>: Light Armor, Medium Armor</p><p><strong>Weapons</strong>: Daggers, Quarterstaff, Longsword, Rapier, Shortsword, L. Crossbow, +2 of your choice</p><p><strong>Tools</strong>: Smith’s Tools, Leatherworker’s Tools</p><p> </p><p><strong>Saving</strong> <strong>Throws</strong>: Dexterity, Strength</p><p> </p><p><strong>Skills</strong>: Choose three from Acrobatics, Perception, Survival, Insight, Performance, Persuasion, Deception, History, Athletics</p><p> </p><p><strong>Equipment</strong></p><p><em>Leather Armor </em>or <em> Chain Shirt</em></p><p><em>Choice of two proficient weapons</em></p><p><em>Crossbow (Light) and a quiver of 20 bolts</em></p><p><em>Dungeoneer’s </em>or<em> Explorer’s Pack</em></p><p><strong>Class Features</strong></p><p>Levels:</p><p><strong>1. </strong>Weapon Specialty</p><p><strong>2. </strong>Second Wind</p><p><strong>3. </strong>Weapon Proficiency</p><p><strong>4. </strong>Ability Score Increase</p><p><strong>5. </strong>En-Garde, Extra Attack</p><p><strong>6. </strong>Ability Score Increase</p><p><strong>7. </strong>Defense Mastery</p><p><strong>8. </strong>Ability Score Increase</p><p><strong>9. </strong>Improved Critical</p><p><strong>10. </strong>Pret, Extra Attack</p><p><strong>11. </strong>Second Wind Level 2</p><p><strong>12. </strong>Ability Score Increase</p><p><strong>13. </strong>Weapon Mastery</p><p><strong>14. </strong>Ability Score Increase</p><p><strong>15. </strong>Allez</p><p><strong>16. </strong>Ability Score Increase</p><p><strong>17. </strong>2nd Weapon Specialty</p><p><strong>18. </strong>Weapon Proficiency</p><p><strong>19. </strong>Ability Score Increase</p><p><strong>20. </strong>Forced Draw</p><p></p><p><strong>Weapon Specialty</strong> – Choose one weapon with which you are proficient; attack rolls with weapons of that type get an additional +1 to hit and damage. You will receive an additional specialty at level 17</p><p></p><p><strong>Second Wind – </strong>when used, you gain hit points equal to 1d8 + your Duelist level once per short/long rest. This is upgraded at level 11, where the die is upgraded to a d12 and there are two uses per short/long rest</p><p><strong></strong></p><p><strong>Weapon Proficiency</strong> – Choose another weapon from any category to your proficient weapons list</p><p><strong></strong></p><p><strong>En-Garde</strong> – Costs an action, and sends the player into a defensive stance; add +2 to your AC and if an enemy misses you with a melee attack you can choose to make one counterattack per round of combat. This is upgraded at level 10, as <em>Pret</em>, which allows for two counterattacks per round of combat if the ability is used. Final upgrade at level 15, as <em>Allez</em>, where it allows for up to four counterattacks per round of combat; at all levels this ability has five uses per long rest and recharges 1d4 – 1 uses during a short rest (min. of 1 recharged).</p><p></p><p><strong>Defense Mastery</strong> – at level 7 you gain an additional +1 to your AC and you have no disadvantage on stealth checks when wearing armor with which you are proficient.</p><p><strong></strong></p><p><strong>Improved Critical –</strong> You critically hit with either a natural 19 or a natural 20</p><p><strong></strong></p><p><strong>Weapon Mastery</strong> – Choose one of your Weapon Specialties; that weapon type has a +2 on attack rolls and a +1 to damage</p><p><strong></strong></p><p><strong>Forced Draw</strong> – An ability that could fall within the realm of Pyrrhic Victories, this is unlocked at level 20; Once per round of combat, and thrice per long rest, when you take an attack that deals damage, you can choose to deal equal damage to your attacker as long as the damage you sustain would not render you unconscious and your attack would hit (roll). If you would be rendered unconscious than the ability is void. This ability can only be used if the attacker is within your range as well.</p></blockquote><p></p>
[QUOTE="HerrZach77, post: 7213823, member: 6905418"] As a new player and aspiring DM I caught the creative bug from watching Critical Roll and Matt Colville's videos and had an idea come to me one night: Where was that romanticized fencer in the possible classes? Where was that Musketeer? I set to work on it and came up with, to my knowledge a class archetype I call the Duelist, stemming from the Fighter class. While reading, I ask only that you go easy on me as I am a new player (have just about 36 hours of play in about 12 sessions) and have NEVER DM'd, but I would appreciate any adjustments you might recommend. Without further ado, here is my setup for the Duelist: [B]Base Class[/B]: Fighter [B]Derivative[/B]: Duelist [B]Description[/B]: [I]You’ve spent your time learning the forms and fashions of the best fencers and duelists in the world, but your time in practice always lacked something, something you couldn’t identify until your first match: danger. Duelists bring the adventurer’s sense of thrill-seeking and adrenaline-addiction together with the refined, technical expertise of fencing and dueling; they are often described as artful combatants and difficult opponents to face due to their practiced and, in some cases, perfected defenses, leaving few if any true openings for counterattack. They are masters of counterattacking.[/I] [B]Hit Points[/B] [B]Hit Dice[/B]: 1D8 + 1 per fighter level [B]Hit points[/B]: 8 + 1 + Constitution Modifier [B]Hit Points at higher levels[/B]: 1D8 + 1 + Constitution Modifier [B]Proficiencies[/B] [B]Armor[/B]: Light Armor, Medium Armor [B]Weapons[/B]: Daggers, Quarterstaff, Longsword, Rapier, Shortsword, L. Crossbow, +2 of your choice [B]Tools[/B]: Smith’s Tools, Leatherworker’s Tools [B]Saving[/B] [B]Throws[/B]: Dexterity, Strength [B]Skills[/B]: Choose three from Acrobatics, Perception, Survival, Insight, Performance, Persuasion, Deception, History, Athletics [B]Equipment[/B] [I]Leather Armor [/I]or [I] Chain Shirt[/I] [I]Choice of two proficient weapons[/I] [I]Crossbow (Light) and a quiver of 20 bolts[/I] [I]Dungeoneer’s [/I]or[I] Explorer’s Pack[/I] [B]Class Features[/B] Levels: [B]1. [/B]Weapon Specialty [B]2. [/B]Second Wind [B]3. [/B]Weapon Proficiency [B]4. [/B]Ability Score Increase [B]5. [/B]En-Garde, Extra Attack [B]6. [/B]Ability Score Increase [B]7. [/B]Defense Mastery [B]8. [/B]Ability Score Increase [B]9. [/B]Improved Critical [B]10. [/B]Pret, Extra Attack [B]11. [/B]Second Wind Level 2 [B]12. [/B]Ability Score Increase [B]13. [/B]Weapon Mastery [B]14. [/B]Ability Score Increase [B]15. [/B]Allez [B]16. [/B]Ability Score Increase [B]17. [/B]2nd Weapon Specialty [B]18. [/B]Weapon Proficiency [B]19. [/B]Ability Score Increase [B]20. [/B]Forced Draw [B]Weapon Specialty[/B] – Choose one weapon with which you are proficient; attack rolls with weapons of that type get an additional +1 to hit and damage. You will receive an additional specialty at level 17 [B]Second Wind – [/B]when used, you gain hit points equal to 1d8 + your Duelist level once per short/long rest. This is upgraded at level 11, where the die is upgraded to a d12 and there are two uses per short/long rest [B] Weapon Proficiency[/B] – Choose another weapon from any category to your proficient weapons list [B] En-Garde[/B] – Costs an action, and sends the player into a defensive stance; add +2 to your AC and if an enemy misses you with a melee attack you can choose to make one counterattack per round of combat. This is upgraded at level 10, as [I]Pret[/I], which allows for two counterattacks per round of combat if the ability is used. Final upgrade at level 15, as [I]Allez[/I], where it allows for up to four counterattacks per round of combat; at all levels this ability has five uses per long rest and recharges 1d4 – 1 uses during a short rest (min. of 1 recharged). [B]Defense Mastery[/B] – at level 7 you gain an additional +1 to your AC and you have no disadvantage on stealth checks when wearing armor with which you are proficient. [B] Improved Critical –[/B] You critically hit with either a natural 19 or a natural 20 [B] Weapon Mastery[/B] – Choose one of your Weapon Specialties; that weapon type has a +2 on attack rolls and a +1 to damage [B] Forced Draw[/B] – An ability that could fall within the realm of Pyrrhic Victories, this is unlocked at level 20; Once per round of combat, and thrice per long rest, when you take an attack that deals damage, you can choose to deal equal damage to your attacker as long as the damage you sustain would not render you unconscious and your attack would hit (roll). If you would be rendered unconscious than the ability is void. This ability can only be used if the attacker is within your range as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Duelist: A fighter Archetype by HerrZach77
Top