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General Tabletop Discussion
Character Builds & Optimization
Duelist: A fighter Archetype by HerrZach77
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<blockquote data-quote="HerrZach77" data-source="post: 7213825" data-attributes="member: 6905418"><p>I was rereading this after I posted it and wanted to clarify a few things, just in case: the counterattack features (En-Garde, Pret, and Allez) essentially functions like the Retaliation feature from the Barbarian, but it requires them to miss instead, whereupon you make a normal attack role and might miss in turn; also in regards to this ability each of the "uses" mentioned pertains to the combat, essentially giving the Duelist once they're at level 15 or higher 20 counterattacks per long rest. My reasoning is that you have to give up an attack action the previous round for this chance as well as the raised AC, so if you use it you may need them. The Forced Draw was something I worked in as a sort of character ability/roleplay possibility; as part of the romanticized fencer, I thought it would be thematic for the archetype to feature a sort of "<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> for tat" type ability. As I will add, momentarily, this also requires that enemy to be in your range.</p></blockquote><p></p>
[QUOTE="HerrZach77, post: 7213825, member: 6905418"] I was rereading this after I posted it and wanted to clarify a few things, just in case: the counterattack features (En-Garde, Pret, and Allez) essentially functions like the Retaliation feature from the Barbarian, but it requires them to miss instead, whereupon you make a normal attack role and might miss in turn; also in regards to this ability each of the "uses" mentioned pertains to the combat, essentially giving the Duelist once they're at level 15 or higher 20 counterattacks per long rest. My reasoning is that you have to give up an attack action the previous round for this chance as well as the raised AC, so if you use it you may need them. The Forced Draw was something I worked in as a sort of character ability/roleplay possibility; as part of the romanticized fencer, I thought it would be thematic for the archetype to feature a sort of ":):):) for tat" type ability. As I will add, momentarily, this also requires that enemy to be in your range. [/QUOTE]
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