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(+) Duelist Gameplay Should Feel Like Playing Zelda or Soul Calibur (Abilities of The Master/Kensei/Diestro/Alt Monk)
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<blockquote data-quote="doctorbadwolf" data-source="post: 9033438" data-attributes="member: 6704184"><p>Perhaps a mechanic were you focus on a single enemy, and gain the ability to give them disadvantage to attack your as a bonus action? </p><p></p><p>I’m thinking 2 focus dice and 2-3 at-will features and a couple focus features at level 1, is about equal to other half casters that get casting at level 1. </p><p></p><p>Then level 2 is regimens which are your big regularly gained class features that you can switch out, like a cross between invocations and infusions. </p><p></p><p>Level 3 is slow fall, 4 is just the feat, 5 is extra attack and unarmed strikes can do a throw or disarm in addition to the grapple, damage, shove, options. </p><p></p><p>Most of the monk class features become focus techniques or regimens.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9033438, member: 6704184"] Perhaps a mechanic were you focus on a single enemy, and gain the ability to give them disadvantage to attack your as a bonus action? I’m thinking 2 focus dice and 2-3 at-will features and a couple focus features at level 1, is about equal to other half casters that get casting at level 1. Then level 2 is regimens which are your big regularly gained class features that you can switch out, like a cross between invocations and infusions. Level 3 is slow fall, 4 is just the feat, 5 is extra attack and unarmed strikes can do a throw or disarm in addition to the grapple, damage, shove, options. Most of the monk class features become focus techniques or regimens. [/QUOTE]
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(+) Duelist Gameplay Should Feel Like Playing Zelda or Soul Calibur (Abilities of The Master/Kensei/Diestro/Alt Monk)
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