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Duergar and "nonstandard" races
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<blockquote data-quote="Mephista" data-source="post: 7272408" data-attributes="member: 6786252"><p>Now, I haven't played a deurgar, but as someone who's played a drow, I can tell you that sunlight sensitivity is a huge burden on the party, unless you're entirely in a sunless dungeon for most of the game. That, more than anything, causes friction. Lore Bards, rogues that stick to shadows and darkness+devil's sight warlocks all have potential ways around it, but I'm hard pressed to see grey dwarves doing that.</p><p></p><p>In my experience, most adventurers don't look twice at your race - once you have a few life or death encounters and learn some level of trust, they're fine. Its more of a question of NPCs who recognize your race. Ask your player group if that's the kind of game they want to play. Sometimes, there will be some adventurers that take hard line philosophies against evil characters, so you'll have to decide. Or just start the game with a disguise kit; that really takes care of almost all problems based on appearance. Group dynamics depends on individuals in groups, but most people, I find, are cool with non-jerk evil* characters.</p><p></p><p>* There's playable evil, where you're just selfish and power hungry, but reasonable about it, and then there's being cartoon evil where you backstab the group. Remember that this is a group game, and unless your party is cool with a potential betrayer (most aren't, even if they say it), you should definitely be a team player no matter your philosophy on life.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7272408, member: 6786252"] Now, I haven't played a deurgar, but as someone who's played a drow, I can tell you that sunlight sensitivity is a huge burden on the party, unless you're entirely in a sunless dungeon for most of the game. That, more than anything, causes friction. Lore Bards, rogues that stick to shadows and darkness+devil's sight warlocks all have potential ways around it, but I'm hard pressed to see grey dwarves doing that. In my experience, most adventurers don't look twice at your race - once you have a few life or death encounters and learn some level of trust, they're fine. Its more of a question of NPCs who recognize your race. Ask your player group if that's the kind of game they want to play. Sometimes, there will be some adventurers that take hard line philosophies against evil characters, so you'll have to decide. Or just start the game with a disguise kit; that really takes care of almost all problems based on appearance. Group dynamics depends on individuals in groups, but most people, I find, are cool with non-jerk evil* characters. * There's playable evil, where you're just selfish and power hungry, but reasonable about it, and then there's being cartoon evil where you backstab the group. Remember that this is a group game, and unless your party is cool with a potential betrayer (most aren't, even if they say it), you should definitely be a team player no matter your philosophy on life. [/QUOTE]
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