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Duergar and "nonstandard" races
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<blockquote data-quote="Greenstone.Walker" data-source="post: 7396818" data-attributes="member: 6788312"><p>I would make the player aware of the in-game social repercussions of playing generally-considered-evil races.</p><p></p><p>The drow PC might not be evil, but every one they meet will assume they are. </p><p></p><p>I'd also make sure the game follows through on this promise. Surface guards will attack drow on sight. Merchants will flatly refuse to serve orcs, golblins, dark dwarves and derro. And as for all the Volo's monsters, well, they probably won't make it closer than one bowshot from the city walls.</p><p></p><p>I'd then ignore the whines of players. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I run a campaign that is extremely human-centric. I warned everyone that if they played monsters then there would be consequences. So, what did they come up with? A dragonkin, a ghostwise halfling who speaks into people's minds, a gnome (the most normal of the group!), a genasi with hair on fire. The first time guards refused them entry to a town, sheesh, the whining around that table. "How are we supposed to raise an army when the city leaders won't even talk to us?" Well, you chose to play monsters...</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 7396818, member: 6788312"] I would make the player aware of the in-game social repercussions of playing generally-considered-evil races. The drow PC might not be evil, but every one they meet will assume they are. I'd also make sure the game follows through on this promise. Surface guards will attack drow on sight. Merchants will flatly refuse to serve orcs, golblins, dark dwarves and derro. And as for all the Volo's monsters, well, they probably won't make it closer than one bowshot from the city walls. I'd then ignore the whines of players. :-) I run a campaign that is extremely human-centric. I warned everyone that if they played monsters then there would be consequences. So, what did they come up with? A dragonkin, a ghostwise halfling who speaks into people's minds, a gnome (the most normal of the group!), a genasi with hair on fire. The first time guards refused them entry to a town, sheesh, the whining around that table. "How are we supposed to raise an army when the city leaders won't even talk to us?" Well, you chose to play monsters... [/QUOTE]
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