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Duergar and "nonstandard" races
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<blockquote data-quote="MechaPilot" data-source="post: 7396861" data-attributes="member: 82779"><p><strong><u>Non-Standard Races</u></strong></p><p></p><p>How to treat non-standard races really depends heavily on the world you're running. In some worlds, non-standard races may be a curiosity, while in others they're seen as dangerous monsters (monstrosity). Regardless of the opinion, you should treat it that way. A character whose race is a curiosity can expect odd looks, stares and questions that may be stupid or accidentally offensive. A character viewed as a monster will be fled from or run out of town; in larger, better-defended towns, such a character can expect to be unable to enter, and maybe even to be attacked.</p><p></p><p>This really requires a bit of work by the DM to figure out how people view members of that race: curiosity, or monstrosity. And, it's worth noting that this view may change depending on the race who perceives the non-standard raced character; e.g. humans may see a monstrosity, while elves may not.</p><p></p><p></p><p><strong><u>Evil</u></strong></p><p></p><p>Evil comes in a variety of flavors, and I'm not just talking about lawful, neutral and chaotic. Evil can be the mindless slaughter and degradation of others, or the mustache-twirler who puts others' lives in danger for his own benefit, but these are pretty cliche.</p><p></p><p>Evil is also corruption of that which is good and innocent; speaking words to encourage violence against others (especially the weaker or helpless), or to foster hatred and cruelty, or even simple dishonesty. Being the little devil on the shoulders of others is a subtle and oft-overlooked kind of evil. "It's not right that your brother inherited the farm. Sure, he worked the land while your father was ill, but you cared for your father when he couldn't look after himself. You stayed at the farm day and night, so far from town, while your brother came to town and drank his labors away. You deserve better. You deserve more."</p><p></p><p>There's also petty evil consisting of base cruelty and theft on a small scale. Maybe when you take a prisoner you're prone to periodically slapping them around or shoving them to the ground and watching them try to stand again despite their bonds. This kind of evil is easy to mask when you fight other evil beings. "They deserved it for what they did." Or, "It's not revenge, it's justice." Or, "He'd do worse to you if he captured us."</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7396861, member: 82779"] [B][U]Non-Standard Races[/U][/B] How to treat non-standard races really depends heavily on the world you're running. In some worlds, non-standard races may be a curiosity, while in others they're seen as dangerous monsters (monstrosity). Regardless of the opinion, you should treat it that way. A character whose race is a curiosity can expect odd looks, stares and questions that may be stupid or accidentally offensive. A character viewed as a monster will be fled from or run out of town; in larger, better-defended towns, such a character can expect to be unable to enter, and maybe even to be attacked. This really requires a bit of work by the DM to figure out how people view members of that race: curiosity, or monstrosity. And, it's worth noting that this view may change depending on the race who perceives the non-standard raced character; e.g. humans may see a monstrosity, while elves may not. [B][U]Evil[/U][/B] Evil comes in a variety of flavors, and I'm not just talking about lawful, neutral and chaotic. Evil can be the mindless slaughter and degradation of others, or the mustache-twirler who puts others' lives in danger for his own benefit, but these are pretty cliche. Evil is also corruption of that which is good and innocent; speaking words to encourage violence against others (especially the weaker or helpless), or to foster hatred and cruelty, or even simple dishonesty. Being the little devil on the shoulders of others is a subtle and oft-overlooked kind of evil. "It's not right that your brother inherited the farm. Sure, he worked the land while your father was ill, but you cared for your father when he couldn't look after himself. You stayed at the farm day and night, so far from town, while your brother came to town and drank his labors away. You deserve better. You deserve more." There's also petty evil consisting of base cruelty and theft on a small scale. Maybe when you take a prisoner you're prone to periodically slapping them around or shoving them to the ground and watching them try to stand again despite their bonds. This kind of evil is easy to mask when you fight other evil beings. "They deserved it for what they did." Or, "It's not revenge, it's justice." Or, "He'd do worse to you if he captured us." [/QUOTE]
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