Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dumb Luck: Reclaiming the Lower Half of the Stat-Spectrum
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 6284763" data-attributes="member: 22424"><p>Most RPGs that have a merit/flaws system allow players to choose a certain number of flaws and thus gain a bunch of extra build points that they can spend on moar powerz. This generally encourages players to choose a whole bunch of weak and/or obscure flaws to pay for 'good stuff'. Then, in play, they generally quietly forget their flaws.</p><p></p><p>By contrast, the best way I've seen to implement such things instead allows the player to choose a certain number of flaws but <em>doesn't</em> give them anything immediately in exchange. Instead, when the flaw comes up in play the player receives a Plot Point or other token that can then be used for benefit later.</p><p></p><p>This has the dual advantage of eliminating power-gaming (since there's no point - you only get the benefit if you also get the hindrance), and also allows for the choice of more interesting flaws.</p><p></p><p>I'm not sure how something similar could be implemented in D&D, but my gut feeling is that something like that is probably the way to go.</p></blockquote><p></p>
[QUOTE="delericho, post: 6284763, member: 22424"] Most RPGs that have a merit/flaws system allow players to choose a certain number of flaws and thus gain a bunch of extra build points that they can spend on moar powerz. This generally encourages players to choose a whole bunch of weak and/or obscure flaws to pay for 'good stuff'. Then, in play, they generally quietly forget their flaws. By contrast, the best way I've seen to implement such things instead allows the player to choose a certain number of flaws but [i]doesn't[/i] give them anything immediately in exchange. Instead, when the flaw comes up in play the player receives a Plot Point or other token that can then be used for benefit later. This has the dual advantage of eliminating power-gaming (since there's no point - you only get the benefit if you also get the hindrance), and also allows for the choice of more interesting flaws. I'm not sure how something similar could be implemented in D&D, but my gut feeling is that something like that is probably the way to go. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dumb Luck: Reclaiming the Lower Half of the Stat-Spectrum
Top