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Dungeon Adventure Path - Questions [spoilers]
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<blockquote data-quote="Ozmar" data-source="post: 1586782" data-attributes="member: 8021"><p>I have only run through the first adventure, but I found it to be exceptionally deadly. As I am not one to pull any punches, we lost 4 or 5 whole parties before it was completed. At one point, I had a PC captured by [SPOILER]Kazmogen[/SPOILER] and polymorphed into an otyugh to serve as a guardian. They eventually defeated the BBEG, but 3 out of 4 kids were taken off into the underdark by slavers. That would have led into underdark adventures to rescue them, but almost everyone died.</p><p></p><p>It was also very much a dungeon-crawl. Here's what I didn't do that you might consider to avoid this fate: Give them NPC help! I am thinking especially of [SPOILER]the Striders of Farlaghn - those two half-elf brothers would make great helpers and give them continuity links to future adventures. I completely forgot about them, and could have used them to avoid the third TPK, since they were supposed to be following along invisibly. Also, you might consider adding the Stormblades (the noble adventurers from a future adventure) as allies for the first adventure. Finally, to avoid the dungeony-feeling of return visits to Jzadirune over months of game time, emphasize the time pressure of rescuing those kids. Maybe use the NPC groups to pressure and enable the PCs to press on without resting for days between expeditions.[/SPOILER]</p><p></p><p>Jzadirune can be a meat-grinder - especially those gnomish traps. Watch out!</p><p></p><p>Ozmar the Experienced DM</p></blockquote><p></p>
[QUOTE="Ozmar, post: 1586782, member: 8021"] I have only run through the first adventure, but I found it to be exceptionally deadly. As I am not one to pull any punches, we lost 4 or 5 whole parties before it was completed. At one point, I had a PC captured by [SPOILER]Kazmogen[/SPOILER] and polymorphed into an otyugh to serve as a guardian. They eventually defeated the BBEG, but 3 out of 4 kids were taken off into the underdark by slavers. That would have led into underdark adventures to rescue them, but almost everyone died. It was also very much a dungeon-crawl. Here's what I didn't do that you might consider to avoid this fate: Give them NPC help! I am thinking especially of [SPOILER]the Striders of Farlaghn - those two half-elf brothers would make great helpers and give them continuity links to future adventures. I completely forgot about them, and could have used them to avoid the third TPK, since they were supposed to be following along invisibly. Also, you might consider adding the Stormblades (the noble adventurers from a future adventure) as allies for the first adventure. Finally, to avoid the dungeony-feeling of return visits to Jzadirune over months of game time, emphasize the time pressure of rescuing those kids. Maybe use the NPC groups to pressure and enable the PCs to press on without resting for days between expeditions.[/SPOILER] Jzadirune can be a meat-grinder - especially those gnomish traps. Watch out! Ozmar the Experienced DM [/QUOTE]
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