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General Tabletop Discussion
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Dungeon Command are Card hands & combat cards visible to all players?
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<blockquote data-quote="Jhaelen" data-source="post: 6950668" data-attributes="member: 46713"><p>You're correct that the Commanders often aren't particularly well-balanced. Playing with half-factions is even less balanced and imho only to be recommeded as a quicky and easy introduction into the game.</p><p>I think it's important to remember that the game is meant to be customizable, i.e. create your own warbands and action card decks from all the sets you have available.</p><p></p><p>I don't have a single favorite. I like both Blood of Gruumsh and Tyranny of Goblins because they work very well out of the box. I also like Curse of Undeath because I'm a fan of all things undead. I felt that it showed that the Sting of Lolth and Heart of Cormyr were the first sets to be released. But iirc, Sting of Lolth was a very successful basis for tournament warbands. Ultimately, all factions have some strong creatures and action cards.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6950668, member: 46713"] You're correct that the Commanders often aren't particularly well-balanced. Playing with half-factions is even less balanced and imho only to be recommeded as a quicky and easy introduction into the game. I think it's important to remember that the game is meant to be customizable, i.e. create your own warbands and action card decks from all the sets you have available. I don't have a single favorite. I like both Blood of Gruumsh and Tyranny of Goblins because they work very well out of the box. I also like Curse of Undeath because I'm a fan of all things undead. I felt that it showed that the Sting of Lolth and Heart of Cormyr were the first sets to be released. But iirc, Sting of Lolth was a very successful basis for tournament warbands. Ultimately, all factions have some strong creatures and action cards. [/QUOTE]
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Dungeon Command are Card hands & combat cards visible to all players?
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