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Dungeon Crawl Classics - Vornheim
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<blockquote data-quote="Sammael99" data-source="post: 7002005" data-attributes="member: 1157"><p><img src="https://dl.dropboxusercontent.com/s/4gesjwm6fr9zh62/Map%20of%20Vornheim.jpg?dl=0" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Eight Things Everyone Knows About Vornheim</strong></p><p></p><p><strong>V</strong>ast is Vornheim amidst the plains of the Upper North. The City now extends beyond its Walls. Its buildings are very tall, like houses built on top of one another which confers an improbable silhouette to Vornheim’s towers. One travels between towers through elevated bridges and narrow arches or pathways. It is not a good thing to be afflicted with Vertigo in Vornheim.</p><p></p><p><strong>O</strong>ne does not enjoy living in Vornheim if one does not suffer Snow. Some call the city “the grey maze” for this very reason. A good part of its trade comes from the underground River of Unfathomable Despair. The docks are situated under the city and operate day and night. The rest of the trade comes through the southern Narrow Gate. The Great Gate collapsed a few years ago along with a portion of the City Walls.</p><p></p><p><strong>R</strong>uled by the Carnifex, Vornheim has recently experienced some political turmoil. The wise Lord Thrawl is the official Carnifex but has not been seen in over two years. Several regents have ruled from the Palace Massive in his stead but their rule is generally short lived. The current regent is Duke Vosculous Eeeben. He wears the Carnifex’s Three-Beaked Mask.</p><p></p><p><strong>N</strong>o religion other than the Church of Vorn is tolerated in Vornheim. Vorn is the somber god of iron, rust and rain and his holy place is the Eminent Cathedral. Other cults may survive in silence, but those who offend the Rectors of the Psychopomp rarely live to tell the tale. The Cult of Vorn is experienced differently by various Orders who may as well be different religions as far as outsiders are concerned.</p><p></p><p><strong>H</strong>igh are the palaces of Vorheim’s nobility. Nobles flaunt their fortune, their idleness and especially their family colours on all occasions and live in contempt of commoners. Showing that you have all the time in the world is the utter sign of the noble mindset. Titles are hereditary but unrelated to land ownership. Nobles play the games of politics and other, more perverse games besides.</p><p></p><p><strong>E</strong>xclusive to Militia men, Guards and Rectors, weapons are not to be openly carried in Vornheim. Daggers are tolerated and nobles’ rapiers rarely remarked upon. These rules apply unevenly, depending on the district and the whim of the local militia. It is different with attire restrictions: the pleb may not wear ostentatious clothing such as pointed shoes or plumed hats. Vivid colours are right out. </p><p></p><p><strong>I</strong>n between the Palace Massive and the Eminent Cathedral - at the center of the Great Square - stands a well where the Wyvern lives. Every citizen of Vornheim no matter what his station has the right once in his life to go down the well and donate 700 crowns to the Wyvern in exchange for the answer to one question. In turn, the Wyvern asks one question to the supplicant who must answer truthfully or be devoured.</p><p></p><p><strong>M</strong>aroon is Vorn’s colour: he uses it for rust. Whoever walks the streets of Vornheim wearing maroon clothes will be pelted with snowballs thrown by street urchins and other nearby children. In an instant, clothes will turn to white (or more likely dirty grey). Strangers with brown skin are considered blessed and treated with much respect.</p></blockquote><p></p>
[QUOTE="Sammael99, post: 7002005, member: 1157"] [IMG]https://dl.dropboxusercontent.com/s/4gesjwm6fr9zh62/Map%20of%20Vornheim.jpg?dl=0[/IMG] [B]Eight Things Everyone Knows About Vornheim[/B] [B]V[/B]ast is Vornheim amidst the plains of the Upper North. The City now extends beyond its Walls. Its buildings are very tall, like houses built on top of one another which confers an improbable silhouette to Vornheim’s towers. One travels between towers through elevated bridges and narrow arches or pathways. It is not a good thing to be afflicted with Vertigo in Vornheim. [B]O[/B]ne does not enjoy living in Vornheim if one does not suffer Snow. Some call the city “the grey maze” for this very reason. A good part of its trade comes from the underground River of Unfathomable Despair. The docks are situated under the city and operate day and night. The rest of the trade comes through the southern Narrow Gate. The Great Gate collapsed a few years ago along with a portion of the City Walls. [B]R[/B]uled by the Carnifex, Vornheim has recently experienced some political turmoil. The wise Lord Thrawl is the official Carnifex but has not been seen in over two years. Several regents have ruled from the Palace Massive in his stead but their rule is generally short lived. The current regent is Duke Vosculous Eeeben. He wears the Carnifex’s Three-Beaked Mask. [B]N[/B]o religion other than the Church of Vorn is tolerated in Vornheim. Vorn is the somber god of iron, rust and rain and his holy place is the Eminent Cathedral. Other cults may survive in silence, but those who offend the Rectors of the Psychopomp rarely live to tell the tale. The Cult of Vorn is experienced differently by various Orders who may as well be different religions as far as outsiders are concerned. [B]H[/B]igh are the palaces of Vorheim’s nobility. Nobles flaunt their fortune, their idleness and especially their family colours on all occasions and live in contempt of commoners. Showing that you have all the time in the world is the utter sign of the noble mindset. Titles are hereditary but unrelated to land ownership. Nobles play the games of politics and other, more perverse games besides. [B]E[/B]xclusive to Militia men, Guards and Rectors, weapons are not to be openly carried in Vornheim. Daggers are tolerated and nobles’ rapiers rarely remarked upon. These rules apply unevenly, depending on the district and the whim of the local militia. It is different with attire restrictions: the pleb may not wear ostentatious clothing such as pointed shoes or plumed hats. Vivid colours are right out. [B]I[/B]n between the Palace Massive and the Eminent Cathedral - at the center of the Great Square - stands a well where the Wyvern lives. Every citizen of Vornheim no matter what his station has the right once in his life to go down the well and donate 700 crowns to the Wyvern in exchange for the answer to one question. In turn, the Wyvern asks one question to the supplicant who must answer truthfully or be devoured. [B]M[/B]aroon is Vorn’s colour: he uses it for rust. Whoever walks the streets of Vornheim wearing maroon clothes will be pelted with snowballs thrown by street urchins and other nearby children. In an instant, clothes will turn to white (or more likely dirty grey). Strangers with brown skin are considered blessed and treated with much respect. [/QUOTE]
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