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Story Hour
Dungeon Crawl Classics - Vornheim
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<blockquote data-quote="Sammael99" data-source="post: 7055754" data-attributes="member: 1157"><p>The story is very faithful to what happens around the table, Steve. I occasionally skip over insignificant failures on certain rolls or spell attempts, but otherwise things happen as described. DCC is a fairly light system, and the rules rarely get in the way. Even with spellcasting (which requires some table referencing) things are now pretty smooth, especially since the DCC app The Crawler allows for all spell rolls to be made on the app and it feeds out the results. </p><p></p><p>As for dialog, it's obviously rewritten and embellished, but I try to stay faithful to things actually said around the table. Occasionally when a piece of dialog in game makes me laugh or when I find it really cool I'll jot it down and integrate it in the write-up dialog. </p><p></p><p>So all in all pretty faithful and about as fun as it sounds here. </p><p></p><p>It's also turned out to be more Vancian (or rather Cugelian) than expected in that most of our collective adventures are unplanned and occur as the consequence of failures or errors in judgement. The last session and the upcoming one are particularly true to that aspect of the game...</p></blockquote><p></p>
[QUOTE="Sammael99, post: 7055754, member: 1157"] The story is very faithful to what happens around the table, Steve. I occasionally skip over insignificant failures on certain rolls or spell attempts, but otherwise things happen as described. DCC is a fairly light system, and the rules rarely get in the way. Even with spellcasting (which requires some table referencing) things are now pretty smooth, especially since the DCC app The Crawler allows for all spell rolls to be made on the app and it feeds out the results. As for dialog, it's obviously rewritten and embellished, but I try to stay faithful to things actually said around the table. Occasionally when a piece of dialog in game makes me laugh or when I find it really cool I'll jot it down and integrate it in the write-up dialog. So all in all pretty faithful and about as fun as it sounds here. It's also turned out to be more Vancian (or rather Cugelian) than expected in that most of our collective adventures are unplanned and occur as the consequence of failures or errors in judgement. The last session and the upcoming one are particularly true to that aspect of the game... [/QUOTE]
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