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<blockquote data-quote="Shroomy" data-source="post: 3146854" data-attributes="member: 32739"><p>Quite recently, I bought my first two Goodman Games <em>Dungeon Crawl Classics</em> , DCC 34 <em>Cages of Delirium</em> (based on the review at rpg.net and the fact that I've liked F. Wesley Schneider's co-authored adventure "Shut-In" in <em>Dungeon</em>) at my FLGS and DCC 10 <em>The Sunless Garden</em> at Half-Price books.</p><p></p><p></p><p>I though <em>Cages of Delirium</em> was great. Very atmospheric and creepy, with a good mixture of combat, investigation, and NPC interaction. Now, the DCC line sells itself with the fact that NPCs that appear in the adventure are there mostly to be killed, and while I realize that this is somewhat of an exaggeration, is DCC 34 an anomaly? If not, are there are DCC adventures that are like DCC 34 in that regard?</p><p></p><p><em>The Sunless Garden</em> was also very good. It too had a couple of NPCs that were not meant to be killed, some nice tweaks of standard core monsters, and a lot of 1e, B/X D&D style weirdness which I liked (the atmosphere pulled it all together). However, I noticed that there were some pretty impressive magical treasures in the adventure, especially for an adventure designed for 6th to 8th level characters (a <em>+3 mighty cleaving halberd</em>!). Does the DCC line follow the wealth by level guidelines in the DMG in general or is there a lot of variation throughout the line?</p></blockquote><p></p>
[QUOTE="Shroomy, post: 3146854, member: 32739"] Quite recently, I bought my first two Goodman Games [I]Dungeon Crawl Classics[/I] , DCC 34 [I]Cages of Delirium[/I] (based on the review at rpg.net and the fact that I've liked F. Wesley Schneider's co-authored adventure "Shut-In" in [I]Dungeon[/I]) at my FLGS and DCC 10 [I]The Sunless Garden[/I] at Half-Price books. I though [i]Cages of Delirium[/i] was great. Very atmospheric and creepy, with a good mixture of combat, investigation, and NPC interaction. Now, the DCC line sells itself with the fact that NPCs that appear in the adventure are there mostly to be killed, and while I realize that this is somewhat of an exaggeration, is DCC 34 an anomaly? If not, are there are DCC adventures that are like DCC 34 in that regard? [i]The Sunless Garden[/i] was also very good. It too had a couple of NPCs that were not meant to be killed, some nice tweaks of standard core monsters, and a lot of 1e, B/X D&D style weirdness which I liked (the atmosphere pulled it all together). However, I noticed that there were some pretty impressive magical treasures in the adventure, especially for an adventure designed for 6th to 8th level characters (a [i]+3 mighty cleaving halberd[/i]!). Does the DCC line follow the wealth by level guidelines in the DMG in general or is there a lot of variation throughout the line? [/QUOTE]
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