Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dungeon Crawls - How much is too much?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="der_kluge" data-source="post: 583516" data-attributes="member: 945"><p>I am working on a campaign, and I wanted to shoot for more an old-fashioned, role-playing light - puzzle-solving intensive/combat-heavy kind of game. </p><p></p><p>I was thinking of designing a rather large underground complex (actually, the remains of a long-abandoned temple that has mostly submerged into the swamp, which then leads into a large underground cave complex). At least, that's my thought currently.</p><p></p><p>Thing is, I can remember back to a game I played recently, where the party was in a tomb, and it was all underground, and we totally loved it for the first couple of game sessions, but I think we spent like 4 sessions in this dungeon, and by the final session, we were so sick of being stuck in this dungeon that all we wanted to do was leave.</p><p></p><p>So, does anyone have any similar experience to dungeon crawls? How do you keep them interesting, and how much is too much?</p><p></p><p>My other concern, perhaps saved for a separate thread; perhaps not, is that the PCs will be in a "Isle of Dread" kind of situation - away from all known civilization. And I'm afraid that if I keep them in "hostile" territory for too long, that they're going to end up hating it. For players, being able to get to safety occasional is a great relief, so I'll probably work in friendly monstrous villages, which will still provide a sense of mystery and danger, but if they act diplomatic enough, will provide some sense of ease, and relaxation - at least ocasionally.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 583516, member: 945"] I am working on a campaign, and I wanted to shoot for more an old-fashioned, role-playing light - puzzle-solving intensive/combat-heavy kind of game. I was thinking of designing a rather large underground complex (actually, the remains of a long-abandoned temple that has mostly submerged into the swamp, which then leads into a large underground cave complex). At least, that's my thought currently. Thing is, I can remember back to a game I played recently, where the party was in a tomb, and it was all underground, and we totally loved it for the first couple of game sessions, but I think we spent like 4 sessions in this dungeon, and by the final session, we were so sick of being stuck in this dungeon that all we wanted to do was leave. So, does anyone have any similar experience to dungeon crawls? How do you keep them interesting, and how much is too much? My other concern, perhaps saved for a separate thread; perhaps not, is that the PCs will be in a "Isle of Dread" kind of situation - away from all known civilization. And I'm afraid that if I keep them in "hostile" territory for too long, that they're going to end up hating it. For players, being able to get to safety occasional is a great relief, so I'll probably work in friendly monstrous villages, which will still provide a sense of mystery and danger, but if they act diplomatic enough, will provide some sense of ease, and relaxation - at least ocasionally. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon Crawls - How much is too much?
Top