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Dungeon crawls = narrow hallway combat & door jam combats, ugh!
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6242438" data-attributes="member: 1165"><p>You need to use some intelligent bad guys. Yes, mostly there's zombies but sprinkle in some necromancers and/or death priests so you can use tactics too.</p><p></p><p></p><p></p><p>Do the PCs check every door or just "expect an ambush"? Because if they don't check, walk past a few doors and then zombies emerge from some doors behind them <em>and</em> some in front of them. A great way to threaten the back line. (Why are zombies using such smart tactics? Hopefully the PCs will start looking for the necromancers, if they're not there already.)</p><p></p><p>Use a greater variety of monsters.</p><p></p><p>Steal the corruption corpse from 4e. It's a low-Int ranged attacker. It has low regeneration, but frankly that's just flavor text and you can remove it. It rips of bits of itself (which regrow) and throws them at the PCs. It's the equivalent of a ranged touch attack to, so it can hurt the front-line steel-clad guys.</p><p></p><p>Or if that's not to your liking, give skeletons bows and arrows. I'm not sure if they used weapons in 3e, but if not, well, these have some fancy templates that give a clue as to who made them (and possibly who they used to be).</p><p></p><p>I'm sorry to say, but a lot of older D&D game monsters weren't varied or fun by themselves. Often the monsters were fun because they appeared in a cool module in a habitat that suited them, but weren't cool by themselves.</p><p></p><p></p><p></p><p>You need to give them those intelligent allies. Otherwise every fight is the same.</p><p></p><p>Without allies, perhaps you could put two doors across the hall from each other. Each door has a certain number of zombies (or whatever) waiting. When the PCs break open one door and do the bottleneck jam thing, the other door opens and zombies attack the back row too!</p><p></p><p>The mage shouts "I didn't think I needed to cast Mirror Image!"</p><p></p><p></p><p></p><p>Why is this place filled with so many unintelligent undead? Who made them? Even if it was just a curse, there needs to be a reason why there's so many bodies there.</p><p></p><p></p><p></p><p>Have random encounters pop up in the middle of an "established" fight. Zombies can hear. Again, you're trapping PCs between two fires and threatening the back line.</p><p></p><p></p><p></p><p>I think if there's anything between the shooter and the victim they get cover. Precise Shot isn't needed. If there's no cover and they're 10 feet or more away, there's no ranged attack penalty.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6242438, member: 1165"] You need to use some intelligent bad guys. Yes, mostly there's zombies but sprinkle in some necromancers and/or death priests so you can use tactics too. Do the PCs check every door or just "expect an ambush"? Because if they don't check, walk past a few doors and then zombies emerge from some doors behind them [i]and[/i] some in front of them. A great way to threaten the back line. (Why are zombies using such smart tactics? Hopefully the PCs will start looking for the necromancers, if they're not there already.) Use a greater variety of monsters. Steal the corruption corpse from 4e. It's a low-Int ranged attacker. It has low regeneration, but frankly that's just flavor text and you can remove it. It rips of bits of itself (which regrow) and throws them at the PCs. It's the equivalent of a ranged touch attack to, so it can hurt the front-line steel-clad guys. Or if that's not to your liking, give skeletons bows and arrows. I'm not sure if they used weapons in 3e, but if not, well, these have some fancy templates that give a clue as to who made them (and possibly who they used to be). I'm sorry to say, but a lot of older D&D game monsters weren't varied or fun by themselves. Often the monsters were fun because they appeared in a cool module in a habitat that suited them, but weren't cool by themselves. You need to give them those intelligent allies. Otherwise every fight is the same. Without allies, perhaps you could put two doors across the hall from each other. Each door has a certain number of zombies (or whatever) waiting. When the PCs break open one door and do the bottleneck jam thing, the other door opens and zombies attack the back row too! The mage shouts "I didn't think I needed to cast Mirror Image!" Why is this place filled with so many unintelligent undead? Who made them? Even if it was just a curse, there needs to be a reason why there's so many bodies there. Have random encounters pop up in the middle of an "established" fight. Zombies can hear. Again, you're trapping PCs between two fires and threatening the back line. I think if there's anything between the shooter and the victim they get cover. Precise Shot isn't needed. If there's no cover and they're 10 feet or more away, there's no ranged attack penalty. [/QUOTE]
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Dungeon crawls = narrow hallway combat & door jam combats, ugh!
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