Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dungeon layout, map flow and old school game design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keith Robinson" data-source="post: 2957707" data-attributes="member: 21330"><p>A very interesting thread and an excellent post by Melan <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>It made me look at and think about my own dungeon designs. I may even use the models to design some future dungeons. Mostly, however, I find that dungeons I am designing evolve organically and then get filled later. I have a basic premise to work with (so there are x number of chambers or rooms that will be required to house these specific denizens), but then I fill out the rest as I feel fit. Often, this will then get revisited as I revise the dungeons by adding, removing and changing things.</p><p></p><p>Often, some of the more unusual or interesting encounters will actually evolve from the map - you just look at part of your creation and then think <em>oh, this would be a good idea for there</em>. Often enough, the map will get changed again to fit the new idea.</p><p></p><p>Working from a template to design a dungeon would be an interesting idea and one, as I say, that I may adopt. After all, the template doesn't stop the flow of imagination or the dungeon evolving dynamically - it just allows you to have an understanding of how the dungeon dynamics will work.</p><p></p><p>As for there being one better dungeon type than another, I think this thread has shown that not to be the case, as all sorts of people have all sorts of opinions and preferences. And besides, some kinds of dungeons just don't fit the concept.</p><p></p><p>A very interesting and thought provoking post and thread. Thanks for sharing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Keith Robinson, post: 2957707, member: 21330"] A very interesting thread and an excellent post by Melan :D It made me look at and think about my own dungeon designs. I may even use the models to design some future dungeons. Mostly, however, I find that dungeons I am designing evolve organically and then get filled later. I have a basic premise to work with (so there are x number of chambers or rooms that will be required to house these specific denizens), but then I fill out the rest as I feel fit. Often, this will then get revisited as I revise the dungeons by adding, removing and changing things. Often, some of the more unusual or interesting encounters will actually evolve from the map - you just look at part of your creation and then think [I]oh, this would be a good idea for there[/I]. Often enough, the map will get changed again to fit the new idea. Working from a template to design a dungeon would be an interesting idea and one, as I say, that I may adopt. After all, the template doesn't stop the flow of imagination or the dungeon evolving dynamically - it just allows you to have an understanding of how the dungeon dynamics will work. As for there being one better dungeon type than another, I think this thread has shown that not to be the case, as all sorts of people have all sorts of opinions and preferences. And besides, some kinds of dungeons just don't fit the concept. A very interesting and thought provoking post and thread. Thanks for sharing :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon layout, map flow and old school game design
Top