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<blockquote data-quote="bryce0lynch" data-source="post: 7809426" data-attributes="member: 6688546"><p>I, also, will be following along. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Dungeon suffered from a lot of things that still seem to plague the adventure industry today. It went through it's "Story Games" mode of scene-based railroads ala Giovanni Chronicles. It also suffered, I think, from very poor editing. Not copy-editing but content-partners and layout. One of my core conceits is that the adventure is, first and foremost, a play aid for the DM at the table. In this respect most of them were poor. Bad formatting, trivia descriptions, and so on. This continues to befuddle folks today; there exists no good resources for an aspiring adventure writer. (The sole exception being Ray Vallesse's Writing with Style, on DriveThru, which is more of a copy-edit guide for the RPG adventure writer.) </p><p></p><p>If you want to READ adventure then Dungeon is a good resource. If you want to spend a lot of prep time on adventures or mine ideas to run then you might be ok. </p><p></p><p>But ... this ain't my thread. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I'm looking forward to seeing someone elses journey.</p></blockquote><p></p>
[QUOTE="bryce0lynch, post: 7809426, member: 6688546"] I, also, will be following along. ;) Dungeon suffered from a lot of things that still seem to plague the adventure industry today. It went through it's "Story Games" mode of scene-based railroads ala Giovanni Chronicles. It also suffered, I think, from very poor editing. Not copy-editing but content-partners and layout. One of my core conceits is that the adventure is, first and foremost, a play aid for the DM at the table. In this respect most of them were poor. Bad formatting, trivia descriptions, and so on. This continues to befuddle folks today; there exists no good resources for an aspiring adventure writer. (The sole exception being Ray Vallesse's Writing with Style, on DriveThru, which is more of a copy-edit guide for the RPG adventure writer.) If you want to READ adventure then Dungeon is a good resource. If you want to spend a lot of prep time on adventures or mine ideas to run then you might be ok. But ... this ain't my thread. :) I'm looking forward to seeing someone elses journey. [/QUOTE]
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