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Dungeon Magazine's Top 30 Adventures: Do they hold up?
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<blockquote data-quote="David Howery" data-source="post: 8639811" data-attributes="member: 17239"><p>I'd have to agree with the people throughout this thread who are noting the nostalgia value of most of the list. The ultimate example is B2... this one was a very early module and reflected the 'it's all new and we're not really sure what we're doing' attitude at the time. When the game was just starting out, there was a lot of 'murder hobo/hack and slash' going on. The module is very bare bones by not only modern standards, but the standards of later 1E modules... not one NPC or monster is named in the whole thing, for example. The premise of it all is generally that the PCs are going to use the Keep as a base and make multiple forays into the Caverns, resting up in between raids, until they've wiped out everything there and looted everything as well. This kind of play was pretty standard in most of those very early modules, and it took a few years for modules to change.</p><p>That said, for those of us who were around and playing in those early years, it was all pretty exciting. I have fond memories of running through B2, as well as the whole GDQ series and others. Still, I'd think a "Top 30 Best Ever Adventures" list would change a lot depending on the ages of those making them up....</p></blockquote><p></p>
[QUOTE="David Howery, post: 8639811, member: 17239"] I'd have to agree with the people throughout this thread who are noting the nostalgia value of most of the list. The ultimate example is B2... this one was a very early module and reflected the 'it's all new and we're not really sure what we're doing' attitude at the time. When the game was just starting out, there was a lot of 'murder hobo/hack and slash' going on. The module is very bare bones by not only modern standards, but the standards of later 1E modules... not one NPC or monster is named in the whole thing, for example. The premise of it all is generally that the PCs are going to use the Keep as a base and make multiple forays into the Caverns, resting up in between raids, until they've wiped out everything there and looted everything as well. This kind of play was pretty standard in most of those very early modules, and it took a few years for modules to change. That said, for those of us who were around and playing in those early years, it was all pretty exciting. I have fond memories of running through B2, as well as the whole GDQ series and others. Still, I'd think a "Top 30 Best Ever Adventures" list would change a lot depending on the ages of those making them up.... [/QUOTE]
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