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Dungeon Magazine's Top 30 Adventures: Do they hold up?
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<blockquote data-quote="billd91" data-source="post: 8640745" data-attributes="member: 3400"><p>2e did have a variation on the rule. When XPs are awarded, if the XP total is enough to allow a character to gain more than one level, they gained one level and lost extra XPs subject to a DM choice. They could set the XP value of the PC to anywhere between halfway to that next level or 1 XP short.</p><p>That said, 2e also supported immediate leveling if that worked for the group. So if XPs were awarded every session and the optional training rules weren't in effect, a PC could level up as soon as they hit the right XP total - the likelihood of wasting XPs by having too many was extremely low. If the DM thought that might be disruptive to an adventure in progress, they certainly could hold the XPs until there was a more appropriate stopping point between adventures, in a pause as the PCs head back to town to resupply, whatever. The expected pace of 2e was for there to be multiple adventures per level, so there too it was unlikely to produce a lot of lost XPs due to being unable to level-up more than once, particularly past the very lowest levels.</p></blockquote><p></p>
[QUOTE="billd91, post: 8640745, member: 3400"] 2e did have a variation on the rule. When XPs are awarded, if the XP total is enough to allow a character to gain more than one level, they gained one level and lost extra XPs subject to a DM choice. They could set the XP value of the PC to anywhere between halfway to that next level or 1 XP short. That said, 2e also supported immediate leveling if that worked for the group. So if XPs were awarded every session and the optional training rules weren't in effect, a PC could level up as soon as they hit the right XP total - the likelihood of wasting XPs by having too many was extremely low. If the DM thought that might be disruptive to an adventure in progress, they certainly could hold the XPs until there was a more appropriate stopping point between adventures, in a pause as the PCs head back to town to resupply, whatever. The expected pace of 2e was for there to be multiple adventures per level, so there too it was unlikely to produce a lot of lost XPs due to being unable to level-up more than once, particularly past the very lowest levels. [/QUOTE]
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Dungeon Magazine's Top 30 Adventures: Do they hold up?
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