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Dungeon Magazine's Top 30 Adventures: Do they hold up?
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<blockquote data-quote="Bupp" data-source="post: 8641277" data-attributes="member: 6784990"><p>Played/ran a decent number of these. In many ways I agree with the nostalgia factor.</p><p></p><p>GDQ1-7 Queen of the Spiders: Played and ran the Giants series. Never saw the rest at my local stores. Big fan of the G series.</p><p></p><p>I6 Ravenloft: Owned and always wanted to run, but my groups were always "If we wanted vampires, we'd play Vampire." A good read.</p><p></p><p>T1-4 The Temple of Elemental Evil: Ran this in high school with a decidedly murderhobo group. All the factions were just new enemies. The Moathouse is top notch, and have run it in 5e. The ending of the whole thing was half-heartedly thrown together.</p><p></p><p>I3-5 Desert of Desolation: Played in this way back. I don't remember the group, but I remember enjoying it.</p><p></p><p>B2 The Keep on the Borderlands: Played and ran many a time. That "limited options and nostalgia" holds true here. Ran in early days of 5e, but spread out the lairs a bit more, and mixed in elements of Return and Hackmaster's Little Keep. </p><p></p><p>S2 White Plume Mountain: Ran and played many times. One of my favorites. My daughter is running her group through it right now.</p><p></p><p>X2 Castle Amber (Chateau d’Amberville): Only ran once in high school, but it was a blast. Due for a re-read.</p><p></p><p>X1 The Isle of Dread: Started playing once in an aborted campaign. Started running once in an aborted campaign. No fault of the adventure, just the groups. </p><p></p><p>C1 Hidden Shrine of Tamoachan: Played once. Ran once. Long time ago, and I really don't remember it much.</p><p></p><p>A1-4 Scourge of the Slavelords: I recently bought a POD copy of this. Was going to weave elements of this into a Saltmarsh campaign that the pandemic killed.</p><p></p><p>WGR6 The City of Skulls: Ran this in my Army days. I enjoyed it, but don't remember much of it (there was a lot of beer around the table in those days).</p><p></p><p>U1 The Sinister Secret of Saltmarsh: Never ran this until early 5e days. Deserves it's rankings.</p><p></p><p>Dungeon does have a bunch of great adventures. The issue is that you need to separate the wheat from the chaff. I did run a long campaign by stringing together a bunch of Dungeon adventures, and still pull out copies to mine for ideas to this day.</p></blockquote><p></p>
[QUOTE="Bupp, post: 8641277, member: 6784990"] Played/ran a decent number of these. In many ways I agree with the nostalgia factor. GDQ1-7 Queen of the Spiders: Played and ran the Giants series. Never saw the rest at my local stores. Big fan of the G series. I6 Ravenloft: Owned and always wanted to run, but my groups were always "If we wanted vampires, we'd play Vampire." A good read. T1-4 The Temple of Elemental Evil: Ran this in high school with a decidedly murderhobo group. All the factions were just new enemies. The Moathouse is top notch, and have run it in 5e. The ending of the whole thing was half-heartedly thrown together. I3-5 Desert of Desolation: Played in this way back. I don't remember the group, but I remember enjoying it. B2 The Keep on the Borderlands: Played and ran many a time. That "limited options and nostalgia" holds true here. Ran in early days of 5e, but spread out the lairs a bit more, and mixed in elements of Return and Hackmaster's Little Keep. S2 White Plume Mountain: Ran and played many times. One of my favorites. My daughter is running her group through it right now. X2 Castle Amber (Chateau d’Amberville): Only ran once in high school, but it was a blast. Due for a re-read. X1 The Isle of Dread: Started playing once in an aborted campaign. Started running once in an aborted campaign. No fault of the adventure, just the groups. C1 Hidden Shrine of Tamoachan: Played once. Ran once. Long time ago, and I really don't remember it much. A1-4 Scourge of the Slavelords: I recently bought a POD copy of this. Was going to weave elements of this into a Saltmarsh campaign that the pandemic killed. WGR6 The City of Skulls: Ran this in my Army days. I enjoyed it, but don't remember much of it (there was a lot of beer around the table in those days). U1 The Sinister Secret of Saltmarsh: Never ran this until early 5e days. Deserves it's rankings. Dungeon does have a bunch of great adventures. The issue is that you need to separate the wheat from the chaff. I did run a long campaign by stringing together a bunch of Dungeon adventures, and still pull out copies to mine for ideas to this day. [/QUOTE]
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