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Dungeon Mapp 1.2
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<blockquote data-quote="Dexamalion" data-source="post: 5705131" data-attributes="member: 90981"><p>Hi All,</p><p></p><p>I'm the creator of <a href="http://itunes.apple.com/us/app/dungeon-mapp/id442239810?ls=1&mt=8" target="_blank">Dungeon Mapp</a> for the iPad from Ambitious Software. As you can see from the link it's a mapping tool and gameplay aid for square based RPGs. I've just updated the app with a bunch of new features including:</p><p></p><ul> <li data-xf-list-type="ul">More Character options including:<br /> <p style="margin-left: 20px">[-]Hit Points <br /> [-]Damage tracking <br /> [-]Healing Surge<br /> [-]Temp HP<br /> [-]Initiative Modifier<br /> [-]Movement rate<br /> [-]Bloodied status</p> </li> </ul><p></p><ul> <li data-xf-list-type="ul">Quick Access Dice Roller</li> <li data-xf-list-type="ul">Auto roll initiative for all characters in the Party. </li> <li data-xf-list-type="ul">Save Mapps to a desktop for emailing</li> <li data-xf-list-type="ul">Import Mapps</li> <li data-xf-list-type="ul">Animated Decals</li> <li data-xf-list-type="ul">Loads more decals that are divided by category for quicker access</li> <li data-xf-list-type="ul">Room descriptions and item descriptions</li> <li data-xf-list-type="ul">More tile options including lava, snow, sand and metal</li> <li data-xf-list-type="ul">Blending of tiles, organic tiles will "blend" to the next tile to create more natual surroundings</li> <li data-xf-list-type="ul">Better application of difficult terrain, just paint it on any surface</li> <li data-xf-list-type="ul">Loads of UI tweaks and functionality enhancements</li> </ul><p></p><p>I'm posting this here to see what people would like to see next. I obviously have my own ideas (see below) but I want to put in features that a wide range of players will find useful. So here's a few ideas to get you interested, please vote below or let me know your idea in the posts.</p><p></p><p>Many thanks for the feedback,</p><p></p><p>Dex</p><p></p><p>P.S. For a whole mess of reasons, walls are really hard to do. I'd love to put them in and I'm sure we can find a way that's not nightmarishly difficult to use, but just remember, a vote for walls is probably a vote against something else.</p></blockquote><p></p>
[QUOTE="Dexamalion, post: 5705131, member: 90981"] Hi All, I'm the creator of [URL="http://itunes.apple.com/us/app/dungeon-mapp/id442239810?ls=1&mt=8"]Dungeon Mapp[/URL] for the iPad from Ambitious Software. As you can see from the link it's a mapping tool and gameplay aid for square based RPGs. I've just updated the app with a bunch of new features including: [LIST] [*]More Character options including: [INDENT][-]Hit Points [-]Damage tracking [-]Healing Surge [-]Temp HP [-]Initiative Modifier [-]Movement rate [-]Bloodied status[/INDENT] [/LIST] [LIST] [*]Quick Access Dice Roller [*]Auto roll initiative for all characters in the Party. [*]Save Mapps to a desktop for emailing [*]Import Mapps [*]Animated Decals [*]Loads more decals that are divided by category for quicker access [*]Room descriptions and item descriptions [*]More tile options including lava, snow, sand and metal [*]Blending of tiles, organic tiles will "blend" to the next tile to create more natual surroundings [*]Better application of difficult terrain, just paint it on any surface [*]Loads of UI tweaks and functionality enhancements [/LIST] I'm posting this here to see what people would like to see next. I obviously have my own ideas (see below) but I want to put in features that a wide range of players will find useful. So here's a few ideas to get you interested, please vote below or let me know your idea in the posts. Many thanks for the feedback, Dex P.S. For a whole mess of reasons, walls are really hard to do. I'd love to put them in and I'm sure we can find a way that's not nightmarishly difficult to use, but just remember, a vote for walls is probably a vote against something else. [/QUOTE]
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