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Dungeon Mapp 1.2
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<blockquote data-quote="Piratecat" data-source="post: 5731010" data-attributes="member: 2"><p>The real advantage of doing that is that you start to develop a community; people start sharing their work, adding value for everyone without costing you any art time. It's probably a good idea. I'll admit that I'm no artist, but I'm sure for personal use I can sneakily scan other tiles and map elements I've used before. A caution of "don't upload someone else's art without permission" should help you manage your sharing library. </p><p></p><p>If you do this, I'd make it really clear what pixel width a 5' piece of art should be. You want to avoid imported decals that are 200' long!</p><p></p><p>In your instructions, you may wish to have a brief blurb about how to display the app on TV via AirPlay. That ability just about doubles the app's utility for me.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5731010, member: 2"] The real advantage of doing that is that you start to develop a community; people start sharing their work, adding value for everyone without costing you any art time. It's probably a good idea. I'll admit that I'm no artist, but I'm sure for personal use I can sneakily scan other tiles and map elements I've used before. A caution of "don't upload someone else's art without permission" should help you manage your sharing library. If you do this, I'd make it really clear what pixel width a 5' piece of art should be. You want to avoid imported decals that are 200' long! In your instructions, you may wish to have a brief blurb about how to display the app on TV via AirPlay. That ability just about doubles the app's utility for me. [/QUOTE]
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