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Dungeon Master Guide errata clarification?
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<blockquote data-quote="AbhorrentLesson" data-source="post: 6787582" data-attributes="member: 6808177"><p>Thanks for the reply! Well I guess that's what I seem to be stuck on then haha. The way I'm reading the errata, it seems like its intent is to stop the exact same spell/class feature/feat/racial trait/monster ability/magic item from being used multiple times simultaneously, rather than the same status effect, bonus, or penalty being used. The reason I'm seeing it this way, is because the example chose to specify that after being inflicted with damage from the Fire Form trait "the ongoing fire damage doesn’t increase if the burning target is subjected to that <strong>trait </strong>again", rather than saying "the ongoing fire damage doesn’t increase if the burning target is subjected to additional fire damage from a different source". That is why it's confusing to me, from that example one would think that it's really the instance of a racial trait being used twice that makes the fire damage not increase. So I'd think that based on that, and though I'm pretty sure there is never a case of this in any official source for 5e, I'd think that if two completely different sources did the exact same thing (down to the very number of whatever it did), this rule wouldn't apply as they are from different sources (and the emphasis for this rule seems to be on the source, not really what the source does). Like for Armor Class, I can wear a set of armor which grants an AC bonus, and a shield which grants an AC bonus as well, but if I wear a second set of armor, or a shield, it has no effect. The focus isn't on the fact they both grant AC bonuses (if so, I wouldn't even be able to wear both a shield and a set of armor in the first place). In another made up instance: An item called "The ring of valor" adds +3 to attack and damage rolls, while an item called "The top hat of Ares" adds +4 to attack and damage rolls. They are from different sources, so even though they give the same kind of bonus, wouldn't it add to +7 to attack and damage rolls, rather than just +4 (the higher bonus)? Wouldn't the situation only be applicable to the rule if one was to try and equip two "the top hat of Ares" items, where one is common and one is rarer, so the one with the higher bonus would be the only one in effect?</p></blockquote><p></p>
[QUOTE="AbhorrentLesson, post: 6787582, member: 6808177"] Thanks for the reply! Well I guess that's what I seem to be stuck on then haha. The way I'm reading the errata, it seems like its intent is to stop the exact same spell/class feature/feat/racial trait/monster ability/magic item from being used multiple times simultaneously, rather than the same status effect, bonus, or penalty being used. The reason I'm seeing it this way, is because the example chose to specify that after being inflicted with damage from the Fire Form trait "the ongoing fire damage doesn’t increase if the burning target is subjected to that [B]trait [/B]again", rather than saying "the ongoing fire damage doesn’t increase if the burning target is subjected to additional fire damage from a different source". That is why it's confusing to me, from that example one would think that it's really the instance of a racial trait being used twice that makes the fire damage not increase. So I'd think that based on that, and though I'm pretty sure there is never a case of this in any official source for 5e, I'd think that if two completely different sources did the exact same thing (down to the very number of whatever it did), this rule wouldn't apply as they are from different sources (and the emphasis for this rule seems to be on the source, not really what the source does). Like for Armor Class, I can wear a set of armor which grants an AC bonus, and a shield which grants an AC bonus as well, but if I wear a second set of armor, or a shield, it has no effect. The focus isn't on the fact they both grant AC bonuses (if so, I wouldn't even be able to wear both a shield and a set of armor in the first place). In another made up instance: An item called "The ring of valor" adds +3 to attack and damage rolls, while an item called "The top hat of Ares" adds +4 to attack and damage rolls. They are from different sources, so even though they give the same kind of bonus, wouldn't it add to +7 to attack and damage rolls, rather than just +4 (the higher bonus)? Wouldn't the situation only be applicable to the rule if one was to try and equip two "the top hat of Ares" items, where one is common and one is rarer, so the one with the higher bonus would be the only one in effect? [/QUOTE]
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