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Dungeon Master's Guild: The Long Term
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<blockquote data-quote="jgsugden" data-source="post: 6807029" data-attributes="member: 2629"><p>Who gets what money and why they get it wasn't my point... but the focus on it does demonstrate part of my point. People that would have freely shared their materials before now will look to make money off it, reducing the number of people that benefit from their creation. </p><p></p><p>Have you ever heard of the free exchange of ideas? The phrase has a naturally positive connotation. We contribute ideas to our community to make it stronger. Our return on our contribution is the ideas we get back and the strengthening of the community itself. The typical opportunity cost of monitizing things that previously would have been free to share are reduced distribution, less community development and less capitalization upon the benefits derived from the previously free materials (for example, if you build an awesome Agazazi class, but I never pay to see it, it can't inspire me to incorporate an awesome Agazazi NPC into my game, to build Agazazi specific magic items or spells, etc...</p><p></p><p>And finally, there is a 100% certain reason why designing a sanctioned and licensed significantly pay for play distribution / restyriction channel is a horrible idea... and I'll share it with you for the mere cost of $5 ($2.50 will go to WotC).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6807029, member: 2629"] Who gets what money and why they get it wasn't my point... but the focus on it does demonstrate part of my point. People that would have freely shared their materials before now will look to make money off it, reducing the number of people that benefit from their creation. Have you ever heard of the free exchange of ideas? The phrase has a naturally positive connotation. We contribute ideas to our community to make it stronger. Our return on our contribution is the ideas we get back and the strengthening of the community itself. The typical opportunity cost of monitizing things that previously would have been free to share are reduced distribution, less community development and less capitalization upon the benefits derived from the previously free materials (for example, if you build an awesome Agazazi class, but I never pay to see it, it can't inspire me to incorporate an awesome Agazazi NPC into my game, to build Agazazi specific magic items or spells, etc... And finally, there is a 100% certain reason why designing a sanctioned and licensed significantly pay for play distribution / restyriction channel is a horrible idea... and I'll share it with you for the mere cost of $5 ($2.50 will go to WotC). [/QUOTE]
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