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Dungeon Raiders: The Wolf's Den
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<blockquote data-quote="Li Shenron" data-source="post: 6230886" data-attributes="member: 1465"><p><span style="color: #EE82EE">Sulannus</span> can now see better that <span style="color: #00FFFF">Bartleby</span> is engaged in melee, and has just finished off one of the wounded hobgoblins at the bottleneck before the inner caves.</p><p></p><p>The second hobgoblin, who was carrying his comrade inside, drops the buddy on the ground, and quickly pulls out an arrow from his quiver, and shoots it at <span style="color: #00FFFF">Bartleby</span>. But the brave dwarf is not caught off guard, and the arrow sinks in his shield. Then someone passes a longspear to the hobgoblin, who grins and readies it against <span style="color: #00FFFF">Bartleby</span>, but otherwise stands his ground (about 10ft between the two, with the other hobgoblin's corpse in the middle).</p><p></p><p> [MENTION=23484]Kobold Stew[/MENTION]:</p><p></p><p>[sblock]Bartleby can see in the dark, although the cave beyond is not really visible from this side of the bottleneck, but he can surely notice that there are more, in fact possibly many, hobgoblins moving around in the inner cave. [/sblock]</p><p></p><p>[OoC: as you know, I'm trying to use the playtest rules "as is", but right now there might be some inconsistency: hobgoblins are listed in Bestiary as using longspears (10ft reach, 1d8 damage), but there is no such weapon in the Equipment document, only a spear (normal reach, 1d6 damage). In fact, it seems there are no "reach" melee weapons at the moment... I'm trying not to play in "battlemat mode" so we don't have to carefully track distances, so hopefully this won't make much difference for us, but let's see...]</p><p></p><p>REMINDER: technically, the outer cave (between the boulders and the bottleneck) is a shadowy area. Anyone without darkvision cannot see any hobgoblin (except perhaps the dead one) because they are in the dark!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6230886, member: 1465"] [COLOR="#EE82EE"]Sulannus[/COLOR] can now see better that [COLOR="#00FFFF"]Bartleby[/COLOR] is engaged in melee, and has just finished off one of the wounded hobgoblins at the bottleneck before the inner caves. The second hobgoblin, who was carrying his comrade inside, drops the buddy on the ground, and quickly pulls out an arrow from his quiver, and shoots it at [COLOR="#00FFFF"]Bartleby[/COLOR]. But the brave dwarf is not caught off guard, and the arrow sinks in his shield. Then someone passes a longspear to the hobgoblin, who grins and readies it against [COLOR="#00FFFF"]Bartleby[/COLOR], but otherwise stands his ground (about 10ft between the two, with the other hobgoblin's corpse in the middle). [MENTION=23484]Kobold Stew[/MENTION]: [sblock]Bartleby can see in the dark, although the cave beyond is not really visible from this side of the bottleneck, but he can surely notice that there are more, in fact possibly many, hobgoblins moving around in the inner cave. [/sblock] [OoC: as you know, I'm trying to use the playtest rules "as is", but right now there might be some inconsistency: hobgoblins are listed in Bestiary as using longspears (10ft reach, 1d8 damage), but there is no such weapon in the Equipment document, only a spear (normal reach, 1d6 damage). In fact, it seems there are no "reach" melee weapons at the moment... I'm trying not to play in "battlemat mode" so we don't have to carefully track distances, so hopefully this won't make much difference for us, but let's see...] REMINDER: technically, the outer cave (between the boulders and the bottleneck) is a shadowy area. Anyone without darkvision cannot see any hobgoblin (except perhaps the dead one) because they are in the dark! [/QUOTE]
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