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<blockquote data-quote="Li Shenron" data-source="post: 6302730" data-attributes="member: 1465"><p>There is basically room for only one at the front, you can imagine you have to go in a line, but it's not a single passage but rather a network of passages between the boulders (so someone in the middle might also be attacked sometimes at an intersection).</p><p></p><p>Essentially the idea is that if you encounter a ghoul on the front, only the PC on the front is able to fight it, and similarly if a ghoul springs up on your back, or at an intersection. Let's say that spells can be cast by the next person in the line (but I would advise against casting <em>Burning Hands</em>).</p><p></p><p></p><p></p><p>Truth is, it might be a little bit of everything, the area is very irregular. It's described as a network of very narrow passages between boulders, with rubble and bones (presumably the ghouls victims) scattered around.</p><p></p><p>But to simplify rules-wise, I am trying to use the same rules on weapon usage for the whole area.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6302730, member: 1465"] There is basically room for only one at the front, you can imagine you have to go in a line, but it's not a single passage but rather a network of passages between the boulders (so someone in the middle might also be attacked sometimes at an intersection). Essentially the idea is that if you encounter a ghoul on the front, only the PC on the front is able to fight it, and similarly if a ghoul springs up on your back, or at an intersection. Let's say that spells can be cast by the next person in the line (but I would advise against casting [I]Burning Hands[/I]). Truth is, it might be a little bit of everything, the area is very irregular. It's described as a network of very narrow passages between boulders, with rubble and bones (presumably the ghouls victims) scattered around. But to simplify rules-wise, I am trying to use the same rules on weapon usage for the whole area. [/QUOTE]
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