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<blockquote data-quote="Camelot" data-source="post: 5386920" data-attributes="member: 82617"><p>I guess you could roll randomly, but I'd say you'd be less of a chicken if you decided to pick your race and class. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Your class is your primary origin and your race is your secondary origin, so a mountain dwarf daevek fighter would have a Strength of 18 from the class, and the Constitution...well, normally it would be 16, but I'm creating a new rule that is the "tertiary ability score," which is determined by your class, and if it matches your races, then it's 18 instead of 16, but if it's different then your race's score is 16 and your tertiary is 14. The rest are rolled normally. So this character would have Str 18 and Con 18 and the rest are random.</p><p> </p><p>While I'm here, how about another race and class:</p><p> </p><p><strong>WOOD ELF</strong></p><p> </p><p><em>You have superb coordination, are always aware of your surroundings, and hate being called a tree-hugger, because the true insults always hurt the most.</em></p><p> </p><p><u>WOOD ELF TRAITS</u></p><p> </p><p><strong>Ability Score:</strong> Dexterity</p><p><strong>Skill Bonus (Level 1):</strong> Gain a +4 bonus to Stealth checks.</p><p><strong>Quick on Your Toes (Level 1):</strong> Gain a +2 bonus to Reflex.</p><p><strong>Keen Eyes (Level 1):</strong> When your target has cover, you only take a -1 penalty to the attack roll instead of -2.</p><p><strong>Fleet (level 1):</strong> Gain a +1 bonus to speed.</p><p><strong>Elf Critical (Level 2 or 6):</strong> When you score a critical hit, the attack deals 1d10 extra damage, and you can shift 3 squares as a free action.</p><p> </p><p><u>WOOD ELF POWERS</u></p><p> </p><p><span style="color: green"><strong>AIMED ATTACK </strong>- WOOD ELF NOVICE</span></p><p><em>You take aim in a split second and unleash a single strike that rarely fails to hit its mark.</em></p><p><strong>At-Will * Physical, Weapon</strong></p><p><strong>Standard Action - Melee</strong> or <strong>Ranged</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity + your level + 2 + weapon accuracy vs. AC</p><p><strong>Hit:</strong> 1[W] + Dexterity modifier + twice your level physical damage.</p><p> </p><p><span style="color: red"><strong>SHARP EYE</strong> - WOOD ELF UTILITY</span></p><p><strong><span style="color: white">Encounter</span></strong></p><p><strong>Free Action - Personal</strong></p><p><strong>Trigger:</strong> You make an attack roll and dislike the result</p><p><strong>Effect:</strong> Reroll the attack roll and use the second result.</p><p> </p><p><u>FINNEALIAN FIGHTER</u></p><p> </p><p><em>The elves' method of fighting is elegant, efficient, and deadly.</em></p><p> </p><p><em>FINNEALIAN FIGHTER TRAITS</em></p><p> </p><p><strong>Ability Scores:</strong> Strength; Dexterity</p><p><strong>Power Source:</strong> Martial; +2 to martial overcharge</p><p><strong>Skill Bonus (Level 1):</strong> Gain a +4 bonus to Acrobatics checks.</p><p><strong>Balanced Physique (Level 1):</strong> Gain a +1 bonus to Fortitude and Reflex.</p><p><strong>Whirling Blades (Level 1):</strong> Whenever a creature ends its turn adjacent to you while you are holding a melee weapon, it takes physical damage equal to your Dexterity modifier.</p><p><strong>Slayer Critical (Level 2 or 6):</strong> When you score a critical hit, the attack deals 1d10 extra damage, and the target takes ongoing 5 physical damage (save ends).</p><p> </p><p><em>FINNEALIAN FIGHTER POWERS</em></p><p> </p><p><span style="color: green"><strong>MOBILE BLADE </strong>- FINNEALIAN FIGHTER NOVICE</span></p><p><span style="color: white"><em>The force of your attack lets you spring around your foe.</em></span></p><p><strong>At-Will * Martial, Physical, Weapon</strong></p><p><strong>Standard Action - Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength + your level + weapon accuracy vs. AC</p><p><strong>Hit:</strong> 1[W] + Strength modifier + twice your level physical damage, and you can shift 1 square.</p></blockquote><p></p>
[QUOTE="Camelot, post: 5386920, member: 82617"] I guess you could roll randomly, but I'd say you'd be less of a chicken if you decided to pick your race and class. ;) Your class is your primary origin and your race is your secondary origin, so a mountain dwarf daevek fighter would have a Strength of 18 from the class, and the Constitution...well, normally it would be 16, but I'm creating a new rule that is the "tertiary ability score," which is determined by your class, and if it matches your races, then it's 18 instead of 16, but if it's different then your race's score is 16 and your tertiary is 14. The rest are rolled normally. So this character would have Str 18 and Con 18 and the rest are random. While I'm here, how about another race and class: [B]WOOD ELF[/B] [I]You have superb coordination, are always aware of your surroundings, and hate being called a tree-hugger, because the true insults always hurt the most.[/I] [U]WOOD ELF TRAITS[/U] [B]Ability Score:[/B] Dexterity [B]Skill Bonus (Level 1):[/B] Gain a +4 bonus to Stealth checks. [B]Quick on Your Toes (Level 1):[/B] Gain a +2 bonus to Reflex. [B]Keen Eyes (Level 1):[/B] When your target has cover, you only take a -1 penalty to the attack roll instead of -2. [B]Fleet (level 1):[/B] Gain a +1 bonus to speed. [B]Elf Critical (Level 2 or 6):[/B] When you score a critical hit, the attack deals 1d10 extra damage, and you can shift 3 squares as a free action. [U]WOOD ELF POWERS[/U] [COLOR=green][B]AIMED ATTACK [/B]- WOOD ELF NOVICE[/COLOR] [I]You take aim in a split second and unleash a single strike that rarely fails to hit its mark.[/I] [B]At-Will * Physical, Weapon[/B] [B]Standard Action - Melee[/B] or [B]Ranged[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Dexterity + your level + 2 + weapon accuracy vs. AC [B]Hit:[/B] 1[W] + Dexterity modifier + twice your level physical damage. [COLOR=red][B]SHARP EYE[/B] - WOOD ELF UTILITY[/COLOR] [B][COLOR=white]Encounter[/COLOR][/B] [B]Free Action - Personal[/B] [B]Trigger:[/B] You make an attack roll and dislike the result [B]Effect:[/B] Reroll the attack roll and use the second result. [U]FINNEALIAN FIGHTER[/U] [I]The elves' method of fighting is elegant, efficient, and deadly.[/I] [I]FINNEALIAN FIGHTER TRAITS[/I] [B]Ability Scores:[/B] Strength; Dexterity [B]Power Source:[/B] Martial; +2 to martial overcharge [B]Skill Bonus (Level 1):[/B] Gain a +4 bonus to Acrobatics checks. [B]Balanced Physique (Level 1):[/B] Gain a +1 bonus to Fortitude and Reflex. [B]Whirling Blades (Level 1):[/B] Whenever a creature ends its turn adjacent to you while you are holding a melee weapon, it takes physical damage equal to your Dexterity modifier. [B]Slayer Critical (Level 2 or 6):[/B] When you score a critical hit, the attack deals 1d10 extra damage, and the target takes ongoing 5 physical damage (save ends). [I]FINNEALIAN FIGHTER POWERS[/I] [COLOR=green][B]MOBILE BLADE [/B]- FINNEALIAN FIGHTER NOVICE[/COLOR] [COLOR=white][I]The force of your attack lets you spring around your foe.[/I][/COLOR] [B]At-Will * Martial, Physical, Weapon[/B] [B]Standard Action - Melee[/B] weapon [B]Target:[/B] One creature [B]Attack:[/B] Strength + your level + weapon accuracy vs. AC [B]Hit:[/B] 1[W] + Strength modifier + twice your level physical damage, and you can shift 1 square. [/QUOTE]
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