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<blockquote data-quote="Electric Wizard" data-source="post: 6053530" data-attributes="member: 83982"><p>I was about to start a thread about Dungeon World, but you saved me the trouble. Thanks! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I haven't played yet, but I'm looking forward to trying it as soon as possible. To me, one of the game's biggest appeals that the rules seem truly streamlined. The idea of only rolling on things that affect the game play is great. If you want to slit the unconscious orc sentry's throat, you don't roll damage. You just cut his throat and move on to something interesting.</p><p></p><p>Concrete rules on graded successes are another simple, brilliant idea that I'm surprised no edition of Dungeons and Dragons ever adopted. Having partial success instead of just a simple failure adds options and choices to what could be a routine encounter. I imagine it also relieves a lot of low-roll frustration.</p><p></p><p>I'd like to hear others' experiences with the game.</p></blockquote><p></p>
[QUOTE="Electric Wizard, post: 6053530, member: 83982"] I was about to start a thread about Dungeon World, but you saved me the trouble. Thanks! :) I haven't played yet, but I'm looking forward to trying it as soon as possible. To me, one of the game's biggest appeals that the rules seem truly streamlined. The idea of only rolling on things that affect the game play is great. If you want to slit the unconscious orc sentry's throat, you don't roll damage. You just cut his throat and move on to something interesting. Concrete rules on graded successes are another simple, brilliant idea that I'm surprised no edition of Dungeons and Dragons ever adopted. Having partial success instead of just a simple failure adds options and choices to what could be a routine encounter. I imagine it also relieves a lot of low-roll frustration. I'd like to hear others' experiences with the game. [/QUOTE]
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