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Dungeons & Dragons and the ethics of imaginary violence
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<blockquote data-quote="Bleys Icefalcon" data-source="post: 6751618" data-attributes="member: 6670542"><p>Much of this depends on the player. And the character, and character class. You mentioned this was a 1st Edition game. In the racial write ups in the players handbook it is very clear about how other races feel about one another. It uses some pretty strong language as well - hatred is a pretty powerful word to discuss how elves and dwarves feel about orcs/half-orcs. So let's just forget the whole alignment thing and look at it from a racial perspective. To an elf, a half orc, because of his orcish half, is just as filthy, evil and untrustworthy as his full orcish brothers. The elven mage hating and refusing to trust the half-orcs automatically really isn't much of a stretch. In fact, one of the things that elf might want to do right away is check for evil if he or she is capable of it. If the elf does determine one or both are evil on top of being any part of an orc, then whether or not "on a job", they are justified (in their mind) with either departing the job, demanding the half-orcs were no longer a part of the job, and depending on how extreme this player wants to take it - he is now justified in doing everything he can to kill these half-orcs.</p><p></p><p>In our great game of Dungeons and Dragons, in virtually all versions, it was never intended for Good and Evil to co-exist and get along. In my opinion the DM should have had everyone Good and Neutral, or Evil and Neutral. Mixing Good aligned characters and Evil aligned character in the same group, regardless of "the job", regardless of who the instigator was or is - was just a bad idea.</p></blockquote><p></p>
[QUOTE="Bleys Icefalcon, post: 6751618, member: 6670542"] Much of this depends on the player. And the character, and character class. You mentioned this was a 1st Edition game. In the racial write ups in the players handbook it is very clear about how other races feel about one another. It uses some pretty strong language as well - hatred is a pretty powerful word to discuss how elves and dwarves feel about orcs/half-orcs. So let's just forget the whole alignment thing and look at it from a racial perspective. To an elf, a half orc, because of his orcish half, is just as filthy, evil and untrustworthy as his full orcish brothers. The elven mage hating and refusing to trust the half-orcs automatically really isn't much of a stretch. In fact, one of the things that elf might want to do right away is check for evil if he or she is capable of it. If the elf does determine one or both are evil on top of being any part of an orc, then whether or not "on a job", they are justified (in their mind) with either departing the job, demanding the half-orcs were no longer a part of the job, and depending on how extreme this player wants to take it - he is now justified in doing everything he can to kill these half-orcs. In our great game of Dungeons and Dragons, in virtually all versions, it was never intended for Good and Evil to co-exist and get along. In my opinion the DM should have had everyone Good and Neutral, or Evil and Neutral. Mixing Good aligned characters and Evil aligned character in the same group, regardless of "the job", regardless of who the instigator was or is - was just a bad idea. [/QUOTE]
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