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Dungeons & Dragons: The Book of Vile Darkness (2011)
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<blockquote data-quote="Thunderfoot" data-source="post: 5534860" data-attributes="member: 34175"><p>I can think of three reasons this wouldn't fly.:</p><p></p><p>1) The story is way too intricate to put on acetate. Batman is re-launched three times, Superman look like its getting yet another re-launch, etc, And each re-launch tells the evolution of the character to ensure that everyone knows it, which is a good assumption because everyone doesn't know the evolution of these iconic superheroes. You can't assume everyone knows their backstory story that will see the movie, because not everyone will. Think how big a hit <em>Iron Man </em>was and how many people saw it that had zero interest in the comic book. (let's face it Iron Man was a second rate title compared to some other Marvel staples.) It started with fans yes, but it grew daily because it was a great movie.</p><p></p><p>2) The budget is too limited. With a big story arc you need dedicated funds to continue the story to make it manageable, otherwise you end up with a single movie trying to tell an entire story that should span multiple movies in less than two hours. In other words, you get <em>DUNE</em>. Great novels, great acting in the movie, the movie was way too short to explain what the heck was going on. Cult classic, yes, great film for all time, not even in consideration.</p><p></p><p>3) Star Vehicle limitations - the first movie had great star power with three very well known named actors/actresses playing big parts, and all that money for production went right in their pockets and starved the real reason for the movie, to tell a story. In order to propel a story arc like the one you propose you may be able to get away with shooting the first movie with a bunch of unknowns, but by the second and third movie they will demand larger salaries and if the movies are only marginal, well, see the first movie.</p><p></p><p>I agree that they need a good story and one that will appeal to fans, but it also has to appeal to non-fans. Someone suggested Dragonlance - I wouldn't watch that if you paid me, I think Weis & Hickman are hacks. I realize I am in the minority, but considering the lack of D&D movie support so far, every ticket counts, so you cannot polarize your audience.</p><p></p><p>Your idea has merit if you focus on one character, Drizzt for instance would probably be a good one to start with, telling about his crawl out of the underdark, maybe introducing one or two other characters in a limited capacity and then building on it. But you are banking a lot on the success of the first one to continue to generate income for any sequels, and as we saw with the first one, one misstep causes the whole thing to become a niche project. </p><p></p><p>I have a feeling that unless someone in Hollywood comes up with a very large personal amount of money to fund a big budget D&D movie, we should just get used to small screen one-off throw aways and probably be thankful we are getting those.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5534860, member: 34175"] I can think of three reasons this wouldn't fly.: 1) The story is way too intricate to put on acetate. Batman is re-launched three times, Superman look like its getting yet another re-launch, etc, And each re-launch tells the evolution of the character to ensure that everyone knows it, which is a good assumption because everyone doesn't know the evolution of these iconic superheroes. You can't assume everyone knows their backstory story that will see the movie, because not everyone will. Think how big a hit [I]Iron Man [/I]was and how many people saw it that had zero interest in the comic book. (let's face it Iron Man was a second rate title compared to some other Marvel staples.) It started with fans yes, but it grew daily because it was a great movie. 2) The budget is too limited. With a big story arc you need dedicated funds to continue the story to make it manageable, otherwise you end up with a single movie trying to tell an entire story that should span multiple movies in less than two hours. In other words, you get [I]DUNE[/I]. Great novels, great acting in the movie, the movie was way too short to explain what the heck was going on. Cult classic, yes, great film for all time, not even in consideration. 3) Star Vehicle limitations - the first movie had great star power with three very well known named actors/actresses playing big parts, and all that money for production went right in their pockets and starved the real reason for the movie, to tell a story. In order to propel a story arc like the one you propose you may be able to get away with shooting the first movie with a bunch of unknowns, but by the second and third movie they will demand larger salaries and if the movies are only marginal, well, see the first movie. I agree that they need a good story and one that will appeal to fans, but it also has to appeal to non-fans. Someone suggested Dragonlance - I wouldn't watch that if you paid me, I think Weis & Hickman are hacks. I realize I am in the minority, but considering the lack of D&D movie support so far, every ticket counts, so you cannot polarize your audience. Your idea has merit if you focus on one character, Drizzt for instance would probably be a good one to start with, telling about his crawl out of the underdark, maybe introducing one or two other characters in a limited capacity and then building on it. But you are banking a lot on the success of the first one to continue to generate income for any sequels, and as we saw with the first one, one misstep causes the whole thing to become a niche project. I have a feeling that unless someone in Hollywood comes up with a very large personal amount of money to fund a big budget D&D movie, we should just get used to small screen one-off throw aways and probably be thankful we are getting those. [/QUOTE]
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