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Dungeons of Drakkenheim & Lairs of Etharis: WotC Adds Third Party Products To D&D Beyond
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<blockquote data-quote="MNblockhead" data-source="post: 9207976" data-attributes="member: 6796661"><p>I'm aware that there is a DCC system for Foundry, which I bought and tested. It would be great for bog standard DCC. But it doesn't support the new mechanics and classes in Dying Earth. I would also have to data enter all the spells and monsters and create the roll tables myself. That's on top of prepping the adventure material in Foundry. I was prepared to prep the maps of the adventures in Foundry and run the adventures from PDF, but all the system, NPC, and monster data entry was more work than I wanted to deal with. </p><p></p><p>With Warhammer, Cubicle 7 sells one of the best systems in Foundry I've seen. Only Pathfinder 2e has as good (maybe better) Foundry support. Also, they sell a good deal of their adventure material for foundry, all prepped. It was a no brainer. The only prep I have to do is read the modules and perhaps create a few battlemaps for combats that don't have battlemaps in the adventures or for ad hoc combats, where I want a more tactical rather than TotM experience. </p><p></p><p>The system is not perfect, somethings still have to be done manually (such as adding a subtracting fate) but it is a very well designed and thoughful VTT system. The best experience I've had with a game system in Foundry. </p><p></p><p>I haven't played WFRP since 1989, and while the VTT support attracted me to look, I'm really also liking the rules and lore. The adventures are bit railroading but their is plenty of setting material, and GORGEOUS and detailed maps, all prepped with pins linked to journal artcles with adventure hooks, that I have the tools to improve when the players inevitably go off the rails. </p><p></p><p>As much as I love the DCC Dying Earth setting and am looking to run it someday when I can run an in-person game, I'm falling back in love with Warhammer Fantasy and I'm glad Cubicle 7 developed great Foundry support to bait me into giving it a look.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9207976, member: 6796661"] I'm aware that there is a DCC system for Foundry, which I bought and tested. It would be great for bog standard DCC. But it doesn't support the new mechanics and classes in Dying Earth. I would also have to data enter all the spells and monsters and create the roll tables myself. That's on top of prepping the adventure material in Foundry. I was prepared to prep the maps of the adventures in Foundry and run the adventures from PDF, but all the system, NPC, and monster data entry was more work than I wanted to deal with. With Warhammer, Cubicle 7 sells one of the best systems in Foundry I've seen. Only Pathfinder 2e has as good (maybe better) Foundry support. Also, they sell a good deal of their adventure material for foundry, all prepped. It was a no brainer. The only prep I have to do is read the modules and perhaps create a few battlemaps for combats that don't have battlemaps in the adventures or for ad hoc combats, where I want a more tactical rather than TotM experience. The system is not perfect, somethings still have to be done manually (such as adding a subtracting fate) but it is a very well designed and thoughful VTT system. The best experience I've had with a game system in Foundry. I haven't played WFRP since 1989, and while the VTT support attracted me to look, I'm really also liking the rules and lore. The adventures are bit railroading but their is plenty of setting material, and GORGEOUS and detailed maps, all prepped with pins linked to journal artcles with adventure hooks, that I have the tools to improve when the players inevitably go off the rails. As much as I love the DCC Dying Earth setting and am looking to run it someday when I can run an in-person game, I'm falling back in love with Warhammer Fantasy and I'm glad Cubicle 7 developed great Foundry support to bait me into giving it a look. [/QUOTE]
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