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[Dusk, Blue Magic] TIME!!! It's on your side...Yes it is!!
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<blockquote data-quote="Michael Morris" data-source="post: 759340" data-attributes="member: 87"><p>Our subject this week, time magic...</p><p></p><p>Name the card with this flavor text....</p><p><em>The Academy worked with time, until time ran out...</em></p><p></p><p></p><p><span style="font-size: 12px">Time Walk</span></p><p>Transmutation [Temporial]</p><p><strong>Level</strong> Sor / Wiz 7, Blue 5</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> You and touched objects or other touched willing creatures weighing up to 50 lb. / level</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None and Will Negates (object)</p><p><strong>Spell Resistance:</strong> No and Yes (object)</p><p></p><p>You move forward in time, up to one day per level. You are able to see if other creatures are in the area in the future and can choose to appear based on that criteria (such as I will time walk to Baron Nebis' arrival here). If the criteria is not fulfilled you move forward in time to the fullest extent of the spell.</p><p> Be aware that there is no way to move back in time in the <em>Dusk</em> setting.</p><p><em>Material Components:</em> A 500 gp diamond.</p><p></p><p></p><p><span style="font-size: 12px">Time Warp</span></p><p>Transmutation [Temporial]</p><p><strong>Level</strong> Sor / Wiz 9, Blue 8</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time:</strong> 1 round</p><p><strong>Range:</strong> Long (400' + 40' / level)</p><p><strong>Effect:</strong> All creatures in range</p><p><strong>Duration:</strong> 1 round</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No </p><p></p><p><em>"Let's do it again!!" Timmon shouted!!</em></p><p></p><p>On the round following this spell everything happens twice with the same results as the first attempt. Therefore if a fighter attacks a foe and deals 36 points of damage in two attacks those attack occur again and deal 36 more points of damage.</p><p><em>Material Component</em> A diamond worth 1000 gp.</p><p></p><p><span style="font-size: 12px">Time Twister</span></p><p>Transmutation [Temporial]</p><p><strong>Level</strong> Blue 6</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 round</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 1 round / level (D)</p><p></p><p>When you complete this spell you phase out of time. While out of time you essentially do not exist and cannot be attacked or harmed by any means. At the beginning of each or your actions you phase into time. You can perform one move-equivalent action or cast a spell, then you phase out of time again. </p><p></p><p>Your opponents can ready an action to attack you and you can be attacked for provoking an attack of opportunity. </p><p></p><p></p><p><span style="font-size: 12px">Time Spiral</span></p><p>Transmutation [Temporial]</p><p><strong>Level</strong> Blue 9</p><p><strong>Components:</strong> V, S, XP</p><p><strong>Casting Time:</strong> 1 round</p><p><strong>Range:</strong> Long (400' + 40' / level)</p><p><strong>Effect:</strong> All creatures in range</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No </p><p></p><p>All creatures in range revert back to their status at the beginning of the combat. All damage is healed, The dead are returned to life, etc., as though the encounter had yet to occur. All spells cast during the combat are recovered by their casters as if not cast except for time spiral, which cannot be cast again for 24 hours.</p><p><em>XP Cost:</em> 1000 XP are lost when this spell is completed.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 759340, member: 87"] Our subject this week, time magic... Name the card with this flavor text.... [i]The Academy worked with time, until time ran out...[/i] [size=3]Time Walk[/size] Transmutation [Temporial] [b]Level[/b] Sor / Wiz 7, Blue 5 [b]Components:[/b] V, S, M [b]Casting Time:[/b] 1 action [b]Range:[/b] Touch [b]Target:[/b] You and touched objects or other touched willing creatures weighing up to 50 lb. / level [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None and Will Negates (object) [b]Spell Resistance:[/b] No and Yes (object) You move forward in time, up to one day per level. You are able to see if other creatures are in the area in the future and can choose to appear based on that criteria (such as I will time walk to Baron Nebis' arrival here). If the criteria is not fulfilled you move forward in time to the fullest extent of the spell. Be aware that there is no way to move back in time in the [i]Dusk[/i] setting. [i]Material Components:[/i] A 500 gp diamond. [size=3]Time Warp[/size] Transmutation [Temporial] [b]Level[/b] Sor / Wiz 9, Blue 8 [b]Components:[/b] V, S, M [b]Casting Time:[/b] 1 round [b]Range:[/b] Long (400' + 40' / level) [b]Effect:[/b] All creatures in range [b]Duration:[/b] 1 round [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] No [i]"Let's do it again!!" Timmon shouted!![/i] On the round following this spell everything happens twice with the same results as the first attempt. Therefore if a fighter attacks a foe and deals 36 points of damage in two attacks those attack occur again and deal 36 more points of damage. [i]Material Component[/i] A diamond worth 1000 gp. [size=3]Time Twister[/size] Transmutation [Temporial] [b]Level[/b] Blue 6 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 round [b]Range:[/b] Personal [b]Target:[/b] You [b]Duration:[/b] 1 round / level (D) When you complete this spell you phase out of time. While out of time you essentially do not exist and cannot be attacked or harmed by any means. At the beginning of each or your actions you phase into time. You can perform one move-equivalent action or cast a spell, then you phase out of time again. Your opponents can ready an action to attack you and you can be attacked for provoking an attack of opportunity. [size=3]Time Spiral[/size] Transmutation [Temporial] [b]Level[/b] Blue 9 [b]Components:[/b] V, S, XP [b]Casting Time:[/b] 1 round [b]Range:[/b] Long (400' + 40' / level) [b]Effect:[/b] All creatures in range [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None [b]Spell Resistance:[/b] No All creatures in range revert back to their status at the beginning of the combat. All damage is healed, The dead are returned to life, etc., as though the encounter had yet to occur. All spells cast during the combat are recovered by their casters as if not cast except for time spiral, which cannot be cast again for 24 hours. [i]XP Cost:[/i] 1000 XP are lost when this spell is completed. [/QUOTE]
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