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[Dusk, Blue Magic] TIME!!! It's on your side...Yes it is!!
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<blockquote data-quote="gpetruc" data-source="post: 759492" data-attributes="member: 2255"><p>Nice spells. </p><p>Just two things</p><p>Maybe Time Twister should be something different, IMHO (in MtG this was actually a spell to mess up the situation and regain lost power, not a defensive spell)</p><p>Time Walk is nice, but actually I think that the 3E Time Stop spell is actually very close to the Time Walk from MtG. Maybe one could just use that. </p><p>Or write something like (I'm leaving some options to balance it):</p><p>Time Walk. </p><p>Level: ? ?</p><p>Casting time: Free Action (or Move action?)</p><p>When you cast this spell you gain an additional full round of actions (or a partial action?)</p><p>If you cast this in an opponent's turn by readying an action (or by casting it as a free action, if your DM allows non-readyied free actions), you gain the action when the character currently attacking finishes its actions. (but the spell is cast before the triggering action occurs, as per core rules)</p><p>[example: Bob is attacking you. You have readyied "If he attacks me, I cast time walk". You cast Time Walk before he attacks, than he attacks, and when he finishes his actions in the current round you gain the additional partial or full round action] </p><p></p><p>-------------</p><p>In the case it gains a partial action, I'd have it casted as a free action and be mid-low level. (It works either as a 1 round haste or as having an additional readying option)</p><p></p><p>In the case of an additional full round action, if it's cast as a free action it should be higher in level.</p></blockquote><p></p>
[QUOTE="gpetruc, post: 759492, member: 2255"] Nice spells. Just two things Maybe Time Twister should be something different, IMHO (in MtG this was actually a spell to mess up the situation and regain lost power, not a defensive spell) Time Walk is nice, but actually I think that the 3E Time Stop spell is actually very close to the Time Walk from MtG. Maybe one could just use that. Or write something like (I'm leaving some options to balance it): Time Walk. Level: ? ? Casting time: Free Action (or Move action?) When you cast this spell you gain an additional full round of actions (or a partial action?) If you cast this in an opponent's turn by readying an action (or by casting it as a free action, if your DM allows non-readyied free actions), you gain the action when the character currently attacking finishes its actions. (but the spell is cast before the triggering action occurs, as per core rules) [example: Bob is attacking you. You have readyied "If he attacks me, I cast time walk". You cast Time Walk before he attacks, than he attacks, and when he finishes his actions in the current round you gain the additional partial or full round action] ------------- In the case it gains a partial action, I'd have it casted as a free action and be mid-low level. (It works either as a 1 round haste or as having an additional readying option) In the case of an additional full round action, if it's cast as a free action it should be higher in level. [/QUOTE]
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[Dusk, Blue Magic] TIME!!! It's on your side...Yes it is!!
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