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Story Hour
Dusk in the land of Fading Stars - Femerus' Story hour (updated 2-20-03)
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<blockquote data-quote="Femerus the Gnecro" data-source="post: 245832" data-attributes="member: 2381"><p><strong>Player Character Descriptions</strong></p><p></p><p>Land of the Spire</p><p></p><p>This campaign is unique in that both of the original players began the campaign running two characters each (to better fill out the party quotient). A few sessions later, a third player entered the game with one character. Unfortunately, due to family issues, work issues, life issues, etc, several sessions of the game saw an incomplete group of players at the table, leading to a party which either 1. could not function adequately or 2. was really unfit for any type of large scale combat. Consequently, all three players now run two characters each, with an NPC thrown in for good measure. In order of appearance, they are: </p><p></p><p>Kerim (Halfling Rogue) Okay… he’s an archetype. Treasure hunter/adventurer by profession, Kerim spelunks because he enjoys the process of exploring ruinous caverns more than the rewards that it often entails. While obsessed with all things shiny, the actual possession of treasure is often not as important to Kerim as the acquisition of it. Unfortunately, his eagerness often translates into carelessness; more often than not, Kerim uses the ‘step on the floorplate’ technique to locate traps.</p><p></p><p>Lucien (Human Wizard) Lucien’s personality is indicative of the turbulence inherent in his life. Having run away from an orphanage when he was barely 18, Lucien spent nearly two years performing minor parlor tricks on the street until his potential was noticed by a wandering mage. A few years later, Lucien ran away again, this time from his befuddled master. Adventuring quickly became a solution to many of Lucien’s problems, most notably money. The accumulation of power was Lucien’s greatest goal for a long time… only now is he beginning to actually care for his companions and for the world around him. </p><p></p><p>Saryna (Half-Elven Ranger/Fighter) Saryna’s proficiency with a bow is only eclipsed by the enormous chip on her shoulder, a personality flaw that causes her moods to run from hot to cold faster than a beholder can blink. Though usually a worthwhile companion, her cavalier, mercenary attitude often brings her into conflict with other members of the party. There’s no one better to watch your back in a dungeon though. Just be careful she isn’t deciding where to shoot you.</p><p></p><p>Merileene (Human Cleric of the Father of Man) Merileene’s single most pronounced trait is an overwhelming shyness, which in turn causes her to blush and stammer as easily as most people breathe. Her deep rooted lack of self confidence has gotten her into trouble in many occasions. When push comes to shove, however, she’s a dependable, if reticent ally. Most importantly, she stands her ground even when facing nearly certain death, a trait which hints at a strong heart beating beneath her many layers of armor and self doubt.</p><p></p><p>Damek (Elven Wizard) Damek is an incredibly easygoing elf with a charming manner and a totally unflappable attitude. Angering Damek is thought to be well nigh impossible, though he fights effectively and cleverly despite his constantly cool demeanor. If anything, Damek may be too easily distracted by the world around him, occasionally leading to momentary lapses in judgement. Not one to dissemble, Damek eagerly pursues anything that catches his fancy, be it magical, logical, or female.</p><p></p><p>Tristan (Human Figher/Cleric) Tristan is, how shall we say, a few legs short of a behir. Despite being a valiant warrior, a competent cleric and an overall extremely nice guy, he’s rather literal minded. Some would call him gullible, or naïve, but in reality he is neither of these things. He simply doesn’t notice or doesn’t understand a certain percentage of what goes on around him in the world. To Tristan, life is very simple. Evil strives against good, and good must prevail over evil. Tristan’s goal in life is to help eradicate the world’s evil through adventure. His light-hearted, almost jovial attitude make him an invaluable companion when in danger, just don’t expect him to understand sarcasm. </p><p></p><p>Dwarf (NPC Dwarven Fighter) The Dwarf joined up with our band of heroes for one reason: gold. His continued stay with them is most likely dependant upon finding immense quantities of said gold, and his departure may be inevitable if the party continues on its current career path (i.e. starving adventurers). He has yet to reveal his name to anyone in the party, resulting in several nicknames from Kerim. His most common handle, however, is simply ‘The Dwarf.’</p><p></p><p>edit: <em>over the course of the last few months, the party arrangement has altered yet again... but though tragedy and sacrifice have changed the composition of the party, their quest still remains the same</em></p></blockquote><p></p>
[QUOTE="Femerus the Gnecro, post: 245832, member: 2381"] [b]Player Character Descriptions[/b] Land of the Spire This campaign is unique in that both of the original players began the campaign running two characters each (to better fill out the party quotient). A few sessions later, a third player entered the game with one character. Unfortunately, due to family issues, work issues, life issues, etc, several sessions of the game saw an incomplete group of players at the table, leading to a party which either 1. could not function adequately or 2. was really unfit for any type of large scale combat. Consequently, all three players now run two characters each, with an NPC thrown in for good measure. In order of appearance, they are: Kerim (Halfling Rogue) Okay… he’s an archetype. Treasure hunter/adventurer by profession, Kerim spelunks because he enjoys the process of exploring ruinous caverns more than the rewards that it often entails. While obsessed with all things shiny, the actual possession of treasure is often not as important to Kerim as the acquisition of it. Unfortunately, his eagerness often translates into carelessness; more often than not, Kerim uses the ‘step on the floorplate’ technique to locate traps. Lucien (Human Wizard) Lucien’s personality is indicative of the turbulence inherent in his life. Having run away from an orphanage when he was barely 18, Lucien spent nearly two years performing minor parlor tricks on the street until his potential was noticed by a wandering mage. A few years later, Lucien ran away again, this time from his befuddled master. Adventuring quickly became a solution to many of Lucien’s problems, most notably money. The accumulation of power was Lucien’s greatest goal for a long time… only now is he beginning to actually care for his companions and for the world around him. Saryna (Half-Elven Ranger/Fighter) Saryna’s proficiency with a bow is only eclipsed by the enormous chip on her shoulder, a personality flaw that causes her moods to run from hot to cold faster than a beholder can blink. Though usually a worthwhile companion, her cavalier, mercenary attitude often brings her into conflict with other members of the party. There’s no one better to watch your back in a dungeon though. Just be careful she isn’t deciding where to shoot you. Merileene (Human Cleric of the Father of Man) Merileene’s single most pronounced trait is an overwhelming shyness, which in turn causes her to blush and stammer as easily as most people breathe. Her deep rooted lack of self confidence has gotten her into trouble in many occasions. When push comes to shove, however, she’s a dependable, if reticent ally. Most importantly, she stands her ground even when facing nearly certain death, a trait which hints at a strong heart beating beneath her many layers of armor and self doubt. Damek (Elven Wizard) Damek is an incredibly easygoing elf with a charming manner and a totally unflappable attitude. Angering Damek is thought to be well nigh impossible, though he fights effectively and cleverly despite his constantly cool demeanor. If anything, Damek may be too easily distracted by the world around him, occasionally leading to momentary lapses in judgement. Not one to dissemble, Damek eagerly pursues anything that catches his fancy, be it magical, logical, or female. Tristan (Human Figher/Cleric) Tristan is, how shall we say, a few legs short of a behir. Despite being a valiant warrior, a competent cleric and an overall extremely nice guy, he’s rather literal minded. Some would call him gullible, or naïve, but in reality he is neither of these things. He simply doesn’t notice or doesn’t understand a certain percentage of what goes on around him in the world. To Tristan, life is very simple. Evil strives against good, and good must prevail over evil. Tristan’s goal in life is to help eradicate the world’s evil through adventure. His light-hearted, almost jovial attitude make him an invaluable companion when in danger, just don’t expect him to understand sarcasm. Dwarf (NPC Dwarven Fighter) The Dwarf joined up with our band of heroes for one reason: gold. His continued stay with them is most likely dependant upon finding immense quantities of said gold, and his departure may be inevitable if the party continues on its current career path (i.e. starving adventurers). He has yet to reveal his name to anyone in the party, resulting in several nicknames from Kerim. His most common handle, however, is simply ‘The Dwarf.’ edit: [i]over the course of the last few months, the party arrangement has altered yet again... but though tragedy and sacrifice have changed the composition of the party, their quest still remains the same[/i] [/QUOTE]
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Dusk in the land of Fading Stars - Femerus' Story hour (updated 2-20-03)
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