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Story Hour
Dusk in the land of Fading Stars - Femerus' Story hour (updated 2-20-03)
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<blockquote data-quote="Femerus the Gnecro" data-source="post: 661018" data-attributes="member: 2381"><p>Chapter 4 part 2: The Barikbaree</p><p></p><p>Despite their total exhaustion, the party still finds it difficult to rest, never before having been so soundly beaten. The next morning finds them somber and withdrawn, each of them dealing with their own individual demons. </p><p></p><p>After several breakfasts (courtesy of Kerim) and a long debate, a decision is finally made. Instead of simply taking Dagron at his word, the party instead decides to avail themselves of what limited resources the town can provide in terms of research, hoping to find out for themselves exactly what it is that the Orcs find so fascinating about Darumont.</p><p></p><p>Saryna, still dangerously close to death’s door, remains behind with Merileene, who is unwilling to leave her friend’s side until the danger has passed. In the meantime, Lucien and Damek, to whom research is second nature, search out the few libraries and record suppositories located in the city. Kerim, on the other hand, having little patience for books, decides to wander the streets of Darumont in the hopes that he will magically run into the ‘wise, all-knowing old person’ of Halfling myth, who wanders the world dispensing advice and knowledge on those who most desperately need it.</p><p></p><p>What he finds instead is a dilapidated shack in the southern slums of town with a sign above the door that spells, in flaking paint, “Madame Fizree’s Fortunes.” Grinning from ear to ear ( and quite certain that he has stumbled upon his destiny), Kerim enters the shop with a song in his heart. Inside are all manner of cheap trinkets: snake heads, beads, bottles of viscous liquid, rugs, rotting tapestries and a small table covered in black cloth, upon which perches a small silver bell. Kerim rings the bell and waits. A large crash sounds from the back of the shop… moments later a woman appears who could only be Madame Fizz. Her massive fake eyelashes flutter excitedly at the prospect of new sucker… er… business. In her hands is a large crystal ball, smeared with makeup. As she sits she readjusts her hastily-donned wig.</p><p></p><p>“What may Madam Fizz, seer of seers, do for you today, my child?”</p><p></p><p>Kerim chuckles despite himself, having quickly realized that he won’t be seeing into his own future as easily as he thought. “Actually, I was hoping to find someone old… someone who knows the town well and could tell me about the Orc attacks.”</p><p></p><p>Madame Fizz’s eyes burn for a moment at being called ‘old,’ but she quickly calms down as she sees the bulging purse on Kerim’s belt. “I have lived here since I was a child, my child. All that I know is yours. The Orcs have been attacking for over a century now… I do not know why. Would you care to know your fortune?”</p><p></p><p>Kerim laughs. “Sure, why not? Good for a laugh if nothing else.” Madame Fizz’s eyes dart quickly to a sign on the wall: “Fortunes – 3 gold.” Kerim pulls out three shiny gold coins and places them on the table before her. Before the moisture from Kerim’s hand has even evaporated, Madame Fizz has the coins off the table and into a small pouch. </p><p></p><p>“Let us begin.”</p></blockquote><p></p>
[QUOTE="Femerus the Gnecro, post: 661018, member: 2381"] Chapter 4 part 2: The Barikbaree Despite their total exhaustion, the party still finds it difficult to rest, never before having been so soundly beaten. The next morning finds them somber and withdrawn, each of them dealing with their own individual demons. After several breakfasts (courtesy of Kerim) and a long debate, a decision is finally made. Instead of simply taking Dagron at his word, the party instead decides to avail themselves of what limited resources the town can provide in terms of research, hoping to find out for themselves exactly what it is that the Orcs find so fascinating about Darumont. Saryna, still dangerously close to death’s door, remains behind with Merileene, who is unwilling to leave her friend’s side until the danger has passed. In the meantime, Lucien and Damek, to whom research is second nature, search out the few libraries and record suppositories located in the city. Kerim, on the other hand, having little patience for books, decides to wander the streets of Darumont in the hopes that he will magically run into the ‘wise, all-knowing old person’ of Halfling myth, who wanders the world dispensing advice and knowledge on those who most desperately need it. What he finds instead is a dilapidated shack in the southern slums of town with a sign above the door that spells, in flaking paint, “Madame Fizree’s Fortunes.” Grinning from ear to ear ( and quite certain that he has stumbled upon his destiny), Kerim enters the shop with a song in his heart. Inside are all manner of cheap trinkets: snake heads, beads, bottles of viscous liquid, rugs, rotting tapestries and a small table covered in black cloth, upon which perches a small silver bell. Kerim rings the bell and waits. A large crash sounds from the back of the shop… moments later a woman appears who could only be Madame Fizz. Her massive fake eyelashes flutter excitedly at the prospect of new sucker… er… business. In her hands is a large crystal ball, smeared with makeup. As she sits she readjusts her hastily-donned wig. “What may Madam Fizz, seer of seers, do for you today, my child?” Kerim chuckles despite himself, having quickly realized that he won’t be seeing into his own future as easily as he thought. “Actually, I was hoping to find someone old… someone who knows the town well and could tell me about the Orc attacks.” Madame Fizz’s eyes burn for a moment at being called ‘old,’ but she quickly calms down as she sees the bulging purse on Kerim’s belt. “I have lived here since I was a child, my child. All that I know is yours. The Orcs have been attacking for over a century now… I do not know why. Would you care to know your fortune?” Kerim laughs. “Sure, why not? Good for a laugh if nothing else.” Madame Fizz’s eyes dart quickly to a sign on the wall: “Fortunes – 3 gold.” Kerim pulls out three shiny gold coins and places them on the table before her. Before the moisture from Kerim’s hand has even evaporated, Madame Fizz has the coins off the table and into a small pouch. “Let us begin.” [/QUOTE]
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