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Dwarven Stronghold - a community effort
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<blockquote data-quote="Terraism" data-source="post: 3466" data-attributes="member: 278"><p>I'm envisioning a dwarven citadel built into a mountain, with outskirt communities and strong loyalties. Perhaps several clans live in the mountain, vying for power via (established) methods, as well as guilds vocalizing their opinions. Maybe a 'missing king' theory as well - I think it's a cliche that dwarven kingdoms all have a long-gone king... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> I'd suggest detailing the main stronghold in the most detail, with some small bit on outlying areas - both outside and below the mountain. Having the lowest parts of the stronghold be a bit dangerous would add another element as well as more room to play around. I'd also suggest detailing power groups, etc...</p><p></p><p>You know, I think I'm going to work up a little list of what 'should' (IMO) be included...</p><ul> <li data-xf-list-type="ul">Introduction</li> <li data-xf-list-type="ul">Overview</li> <li data-xf-list-type="ul">History</li> <li data-xf-list-type="ul">Power Groups/Organizations; specifically <em><br /> [*]Religions<br /> [*]Guilds<br /> [*]Military<br /> [*]Leadership<br /> [*]Other</em></li> <li data-xf-list-type="ul">Important Individuals</li> <li data-xf-list-type="ul">The Stronghold</li> <li data-xf-list-type="ul">Outside the Hold</li> <li data-xf-list-type="ul">Plot Hooks</li> <li data-xf-list-type="ul">Crunchy Bits</li> </ul><p>How does this look? I think it'd give some specific direction... (Yes, I'm an organization freak.) Anyway... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> To move on...</p><p></p><p></p><p></p><p>I like the idea - I'd set it up somewhat differently though... Lesse...</p><ul> <li data-xf-list-type="ul">Clan Ruler(s)</li> <li data-xf-list-type="ul">Guild Leaders</li> <li data-xf-list-type="ul">Military Generals</li> <li data-xf-list-type="ul">Religious Advisors</li> </ul><p>I'd say to perhaps say that each one of those group all work together, perhaps voting on 'matters of substance' with the vote of the clan leader worth more... anyone?</p></blockquote><p></p>
[QUOTE="Terraism, post: 3466, member: 278"] I'm envisioning a dwarven citadel built into a mountain, with outskirt communities and strong loyalties. Perhaps several clans live in the mountain, vying for power via (established) methods, as well as guilds vocalizing their opinions. Maybe a 'missing king' theory as well - I think it's a cliche that dwarven kingdoms all have a long-gone king... :D I'd suggest detailing the main stronghold in the most detail, with some small bit on outlying areas - both outside and below the mountain. Having the lowest parts of the stronghold be a bit dangerous would add another element as well as more room to play around. I'd also suggest detailing power groups, etc... You know, I think I'm going to work up a little list of what 'should' (IMO) be included... [list] [*]Introduction [*]Overview [*]History [*]Power Groups/Organizations; specifically [i] [*]Religions [*]Guilds [*]Military [*]Leadership [*]Other[/i] [*]Important Individuals [*]The Stronghold [*]Outside the Hold [*]Plot Hooks [*]Crunchy Bits [/list] How does this look? I think it'd give some specific direction... (Yes, I'm an organization freak.) Anyway... :D To move on... I like the idea - I'd set it up somewhat differently though... Lesse... [LIST] [*]Clan Ruler(s) [*]Guild Leaders [*]Military Generals [*]Religious Advisors [/LIST] I'd say to perhaps say that each one of those group all work together, perhaps voting on 'matters of substance' with the vote of the clan leader worth more... anyone? [/QUOTE]
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