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Dwarven Stronghold
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<blockquote data-quote="Goobermunch" data-source="post: 3925782" data-attributes="member: 10516"><p>An approach with a huge gatehouse (with no gates). It should be at least 300-500 feet wide and at least 8 stories high. The entrance, however, is only 40' wide.</p><p></p><p>As you enter there are narrow (10x10) passages (sealed by heavy oaken doorways) off to either side. Beyond the passages, all you have are smooth walls for ~40 feet. Then, more passages. Do this two or three times.</p><p></p><p>The gates, as it turns out, are immense (40'x40'x40') cubes of solid granite. There are at least three of them. When it's time to seal the fortress, the gates are gently lowered to the ground. In an emergency, the gates can be dropped.</p><p></p><p>The passages are nothing more than an emergency escape system, in the event that the gates fail. They're a twisting maze-like warren of deadly traps which can be deactivated from the fortress side of each gate.</p><p></p><p>Anyone marching an army into the fortress will find their army crushed by the gates. Also, if the invaders try to make their way through the escape tunnels, they'll be bent, folded, spindled, and mutilated. Add concealed murder-holes to the ceilings of the escape tunnels to give the dwarves something to do while the invading army is slaughtered.</p><p></p><p>Perhaps there is an order or devoted dwarven knights, whose sole duty is to protect the gates. In the event of an invasion, they gather in the spaces between the gates to hold off the invaders. When it becomes clear that they cannot hold a section, 10 of them take the task of holding the escape passages while their brethren retreat. They do so with the full knowledge that when their brethren exit a section of the escape maze, they'll reactivate the traps, likely killing those who were left behind.</p><p></p><p>Death in this fashion should be the short route to the "good" dwarven afterlife.</p><p></p><p>--G</p></blockquote><p></p>
[QUOTE="Goobermunch, post: 3925782, member: 10516"] An approach with a huge gatehouse (with no gates). It should be at least 300-500 feet wide and at least 8 stories high. The entrance, however, is only 40' wide. As you enter there are narrow (10x10) passages (sealed by heavy oaken doorways) off to either side. Beyond the passages, all you have are smooth walls for ~40 feet. Then, more passages. Do this two or three times. The gates, as it turns out, are immense (40'x40'x40') cubes of solid granite. There are at least three of them. When it's time to seal the fortress, the gates are gently lowered to the ground. In an emergency, the gates can be dropped. The passages are nothing more than an emergency escape system, in the event that the gates fail. They're a twisting maze-like warren of deadly traps which can be deactivated from the fortress side of each gate. Anyone marching an army into the fortress will find their army crushed by the gates. Also, if the invaders try to make their way through the escape tunnels, they'll be bent, folded, spindled, and mutilated. Add concealed murder-holes to the ceilings of the escape tunnels to give the dwarves something to do while the invading army is slaughtered. Perhaps there is an order or devoted dwarven knights, whose sole duty is to protect the gates. In the event of an invasion, they gather in the spaces between the gates to hold off the invaders. When it becomes clear that they cannot hold a section, 10 of them take the task of holding the escape passages while their brethren retreat. They do so with the full knowledge that when their brethren exit a section of the escape maze, they'll reactivate the traps, likely killing those who were left behind. Death in this fashion should be the short route to the "good" dwarven afterlife. --G [/QUOTE]
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