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Dwarven Vengance Monsters
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<blockquote data-quote="Voadam" data-source="post: 2815725" data-attributes="member: 2209"><p><strong>Big Asherake sorcerer</strong></p><p></p><p>CR 14 large monstrous humanoid 5' reach</p><p>Init +11 move 30', fly 70'</p><p>AC 24 (1 size, +7 Dex, +1 dodge, +3 natural, +2 leather armor +2 defelection), t 19, ff 16</p><p>hp 114 HD 6d8+12 15d4 +30, BAB +13, Grapple +20</p><p>2 claws +15 melee (1d6+3) and bite +13 melee (1d8+1)</p><p>F +11, R +16, W +16</p><p>S 16 D 25 C 14 I 12 W 15 Ch 21</p><p>SQ Darkvision, scent</p><p>Feats: Flyby Attack, Improved Initiative, Multiattack, Combat Casting, Maximize Spell, energy substitution electricity, Dodge</p><p></p><p>7th (3/day)--insanity (DC 22/W)</p><p>6th (5/day)--analyze dweomer (DC 21), flesh to stone (DC 21/F)</p><p>5th (7/day)--cloudkill (DC 20/F), nightmare (DC 20/W), telepathic bond</p><p>4th (7/day)--black tentacles, dimensional anchor, fire shield, locate creature</p><p>3rd (7/day)--deep slumber (DC 18/W), flame arrow, lightning bolt (DC 18/R), ray of exhaustion (DC 18/F)</p><p>2nd (7/day)--detect thoughts (DC 17/W), false life, magic mouth (DC 17/W), rope trick, scorching ray</p><p>1st (8/day)--detect undead, hypnotism (DC 16/W), jump (DC 16/W), magic aura, silent image (DC 16/W)</p><p>0 (6/day)--arcane mark, daze (DC 15/W), detect poison, disrupt undead, flare (DC 15/F), ghost sound (DC 15/W), prestidigitation (DC 15), ray of frost, read magic</p><p></p><p>Possessions +2 ring of protection, cloak of minor displacement, potion of endure elements, potion of nondetection, potion of hide from animals, 13 pp, 10 gp, 6 sp, 13 cp, 4000 gp in other assets.</p></blockquote><p></p>
[QUOTE="Voadam, post: 2815725, member: 2209"] [b]Big Asherake sorcerer[/b] CR 14 large monstrous humanoid 5' reach Init +11 move 30', fly 70' AC 24 (1 size, +7 Dex, +1 dodge, +3 natural, +2 leather armor +2 defelection), t 19, ff 16 hp 114 HD 6d8+12 15d4 +30, BAB +13, Grapple +20 2 claws +15 melee (1d6+3) and bite +13 melee (1d8+1) F +11, R +16, W +16 S 16 D 25 C 14 I 12 W 15 Ch 21 SQ Darkvision, scent Feats: Flyby Attack, Improved Initiative, Multiattack, Combat Casting, Maximize Spell, energy substitution electricity, Dodge 7th (3/day)--insanity (DC 22/W) 6th (5/day)--analyze dweomer (DC 21), flesh to stone (DC 21/F) 5th (7/day)--cloudkill (DC 20/F), nightmare (DC 20/W), telepathic bond 4th (7/day)--black tentacles, dimensional anchor, fire shield, locate creature 3rd (7/day)--deep slumber (DC 18/W), flame arrow, lightning bolt (DC 18/R), ray of exhaustion (DC 18/F) 2nd (7/day)--detect thoughts (DC 17/W), false life, magic mouth (DC 17/W), rope trick, scorching ray 1st (8/day)--detect undead, hypnotism (DC 16/W), jump (DC 16/W), magic aura, silent image (DC 16/W) 0 (6/day)--arcane mark, daze (DC 15/W), detect poison, disrupt undead, flare (DC 15/F), ghost sound (DC 15/W), prestidigitation (DC 15), ray of frost, read magic Possessions +2 ring of protection, cloak of minor displacement, potion of endure elements, potion of nondetection, potion of hide from animals, 13 pp, 10 gp, 6 sp, 13 cp, 4000 gp in other assets. [/QUOTE]
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