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<blockquote data-quote="Voadam" data-source="post: 3779623" data-attributes="member: 2209"><p><strong>Collossal demonic monstrous hunter spider</strong></p><p></p><p>Monstrous Spider, Colossal </p><p>Size/Type: Colossal Magical Beast </p><p>Hit Dice: 32d8+64 (264 hp) </p><p>Initiative: +2 </p><p>Speed: 30 ft. (6 squares), climb 20 ft. </p><p>Armor Class: 22<24> (-8 size, +2 Dex, +18 natural +2 deflection), touch 4<6>, flat-footed 20<22> </p><p>Base Attack/Grapple: ++24/+50 </p><p>Attack: Bite +26<28> melee (4d6+15<18> plus poison) </p><p>Full Attack: Bite +26<28> melee (4d6+15<18> plus poison) </p><p>Space/Reach: 40 ft./30 ft. </p><p>Special Attacks: Poison, web, smite good +4 </p><p>Special Qualities: Darkvision 60 ft., tremorsense 60 ft., electricity immunity, cold and fire resistance 10, DR 10/magic, SR 25, vermin traits </p><p>Saves: Fort +20, Ref +12, Will +10 </p><p>Abilities: Str 31<35>, Dex 15, Con 14, Int Ø, Wis 10, Cha 2 </p><p>Skills: Climb +16, Hide -10, Jump +20*, Spot +8* </p><p>Feats: — — </p><p>Environment: Temperate forests </p><p>Organization: Solitary </p><p>Challenge Rating: 11 </p><p></p><p>All monstrous spiders are aggressive predators that use their poisonous bites to subdue or kill prey. </p><p></p><p>Monstrous spiders come in two general types: hunters and web-spinners. Hunters rove about, while web-spinners usually attempt to trap prey. Hunting spiders can spin webs to use as lairs, but cannot use their webs as weapons the way web-spinners can. A hunting spider has a base land speed 10 feet faster than the figures given in the statistics blocks. </p><p></p><p>Poison (Ex)</p><p>A monstrous spider has a poisonous bite. The details vary by the spider’s size, as shown on the table below. The save DCs are Constitution-based. The indicated damage is initial and secondary damage. DC 28 2d8 Str.</p><p></p><p>Web (Ex)</p><p>Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. </p><p></p><p>A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web. </p><p></p><p>Tremorsense (Ex)</p><p>A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs. </p><p></p><p>Skills</p><p>Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. </p><p></p><p>*Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks.</p><p></p><p>Equipment,</p><p></p><p>Attuneme mount recall brand. This rune on the spider beneath its saddle allows the spider and all it carries to count as part of Edylyn for purposes of word of recall spells while she is mounted on the spider.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3779623, member: 2209"] [b]Collossal demonic monstrous hunter spider[/b] Monstrous Spider, Colossal Size/Type: Colossal Magical Beast Hit Dice: 32d8+64 (264 hp) Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft. Armor Class: 22<24> (-8 size, +2 Dex, +18 natural +2 deflection), touch 4<6>, flat-footed 20<22> Base Attack/Grapple: ++24/+50 Attack: Bite +26<28> melee (4d6+15<18> plus poison) Full Attack: Bite +26<28> melee (4d6+15<18> plus poison) Space/Reach: 40 ft./30 ft. Special Attacks: Poison, web, smite good +4 Special Qualities: Darkvision 60 ft., tremorsense 60 ft., electricity immunity, cold and fire resistance 10, DR 10/magic, SR 25, vermin traits Saves: Fort +20, Ref +12, Will +10 Abilities: Str 31<35>, Dex 15, Con 14, Int Ø, Wis 10, Cha 2 Skills: Climb +16, Hide -10, Jump +20*, Spot +8* Feats: — — Environment: Temperate forests Organization: Solitary Challenge Rating: 11 All monstrous spiders are aggressive predators that use their poisonous bites to subdue or kill prey. Monstrous spiders come in two general types: hunters and web-spinners. Hunters rove about, while web-spinners usually attempt to trap prey. Hunting spiders can spin webs to use as lairs, but cannot use their webs as weapons the way web-spinners can. A hunting spider has a base land speed 10 feet faster than the figures given in the statistics blocks. Poison (Ex) A monstrous spider has a poisonous bite. The details vary by the spider’s size, as shown on the table below. The save DCs are Constitution-based. The indicated damage is initial and secondary damage. DC 28 2d8 Str. Web (Ex) Both types of monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size. A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web. Tremorsense (Ex) A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs. Skills Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. *Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks. Equipment, Attuneme mount recall brand. This rune on the spider beneath its saddle allows the spider and all it carries to count as part of Edylyn for purposes of word of recall spells while she is mounted on the spider. [/QUOTE]
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