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<blockquote data-quote="Voadam" data-source="post: 4037287" data-attributes="member: 2209"><p><strong>Gray Dragon</strong></p><p></p><p>Mature Adult Gray Dragon: CR 17; Huge dragon</p><p>(air); HD 24d12+120; hp 276; Init +4; Spd 40 ft.,</p><p>fly 150 ft. (poor); AC 30, touch 8, flat-footed 30;</p><p>Base Atk +24; Grp +41; Full Atk +31 melee</p><p>(2d8+9, bite), +26 melee (2d6+4, 2 claws), +26</p><p>melee (1d8+4, 2 wings), +26 melee (2d6+4, tail</p><p>slap); Space/Reach 15 ft./10 ft. (bite 15 ft.); SA</p><p>breath weapon, crush, frightful presence, spell-like</p><p>abilities, spells; SQ damage reduction 10/magic,</p><p>darkvision 120 ft., blindsense 120 ft., immunity to</p><p>sonic, sleep, and paralysis, low-light vision, spell</p><p>resistance 23; AL N; SV Fort +19, Ref +14, Will</p><p>+17; Str 28, Dex 10, Con 21, Int 20, Wis 17, Cha</p><p>22.</p><p>Skills and Feats: Bluff +20, Concentration +31,</p><p>Diplomacy +29, Escape Artist +15, Intimidate +29,</p><p>Listen +32, Knowledge (architecture) +25, Move</p><p>Silently +27, Perform Oratory +21, Perform (sing)</p><p>+15, Search +32, Sense Motive +26, Spellcraft</p><p>+20, Spot +32, Use Magic Device +16; Alertness,</p><p>Blind-Fight, Enlarge Spell, Flyby Attack, Improved</p><p>Initiative, Persuasive, Power Attack, Cleave,</p><p>Wingover.</p><p>Breath Weapon (Su): 50-ft. Cone, damage 14d6</p><p>sonic, Reflex DC 27 half.</p><p>Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller</p><p>opponents take 2d8+13 points of bludgeoning</p><p>damage, and must succeed on a DC 27 Reflex save</p><p>or be pinned; grapple bonus +41.</p><p>Frightful Presence (Ex): 210-ft. radius, HD 23 or</p><p>less, Will DC 28 negates.</p><p>Sound Imitation (Ex): Can mimic any voice or</p><p>sound it has heard, anytime it likes. Listeners must</p><p>succeed on DC 28 Will saves to detect the ruse.</p><p>Spells: As 7th-level sorcerer.</p><p>Sorcerer Spells Known (6/7/7/5; save DC</p><p>16 + spell level): 0—detect magic, detect poison,</p><p>light, mage hand, mending, prestidigitation, read</p><p>magic; 1st—alarm, charm person, comprehend</p><p>languages, magic missile, mage armor; 2nd</p><p>—detect thoughts, glitterdust, invisibility; 3rd—</p><p>dispel magic, fireball.</p><p>Spell-Like Abilities: At will—ghost sound (DC</p><p>16). 2/day—shatter (DC 18), shout (DC 20). Caster</p><p>level 7th. The save DCs are Charisma-based.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4037287, member: 2209"] [b]Gray Dragon[/b] Mature Adult Gray Dragon: CR 17; Huge dragon (air); HD 24d12+120; hp 276; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 30, touch 8, flat-footed 30; Base Atk +24; Grp +41; Full Atk +31 melee (2d8+9, bite), +26 melee (2d6+4, 2 claws), +26 melee (1d8+4, 2 wings), +26 melee (2d6+4, tail slap); Space/Reach 15 ft./10 ft. (bite 15 ft.); SA breath weapon, crush, frightful presence, spell-like abilities, spells; SQ damage reduction 10/magic, darkvision 120 ft., blindsense 120 ft., immunity to sonic, sleep, and paralysis, low-light vision, spell resistance 23; AL N; SV Fort +19, Ref +14, Will +17; Str 28, Dex 10, Con 21, Int 20, Wis 17, Cha 22. Skills and Feats: Bluff +20, Concentration +31, Diplomacy +29, Escape Artist +15, Intimidate +29, Listen +32, Knowledge (architecture) +25, Move Silently +27, Perform Oratory +21, Perform (sing) +15, Search +32, Sense Motive +26, Spellcraft +20, Spot +32, Use Magic Device +16; Alertness, Blind-Fight, Enlarge Spell, Flyby Attack, Improved Initiative, Persuasive, Power Attack, Cleave, Wingover. Breath Weapon (Su): 50-ft. Cone, damage 14d6 sonic, Reflex DC 27 half. Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller opponents take 2d8+13 points of bludgeoning damage, and must succeed on a DC 27 Reflex save or be pinned; grapple bonus +41. Frightful Presence (Ex): 210-ft. radius, HD 23 or less, Will DC 28 negates. Sound Imitation (Ex): Can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed on DC 28 Will saves to detect the ruse. Spells: As 7th-level sorcerer. Sorcerer Spells Known (6/7/7/5; save DC 16 + spell level): 0—detect magic, detect poison, light, mage hand, mending, prestidigitation, read magic; 1st—alarm, charm person, comprehend languages, magic missile, mage armor; 2nd —detect thoughts, glitterdust, invisibility; 3rd— dispel magic, fireball. Spell-Like Abilities: At will—ghost sound (DC 16). 2/day—shatter (DC 18), shout (DC 20). Caster level 7th. The save DCs are Charisma-based. [/QUOTE]
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